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Copy pathGameOverState.cpp
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67 lines (59 loc) · 1.66 KB
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#include "GameOverState.h"
#include "GameObject.h"
#include"TextureManager.h"
#include"Game.h"
#include "MenuState.h"
#include "PlayState.h"
#include "AnimatedGraphic.h"
#include "MenuButton.h"
#include <iostream>
const std::string GameOverState::s_gameOverID = "GAMEOVER";
void GameOverState::GameOverToMain()
{
// Game::Instance()->GetStateMachine()->ChangeState(new MenuState());
}
void GameOverState::RestartPlay()
{
Game::Instance()->GetStateMachine()->ChangeState(new PlayState());
}
bool GameOverState::OnExit()
{
return false;
}
bool GameOverState::OnEnter()
{
if (!TextureManager::Instance()->load("./res/gameover.png","gameovertext", Game::Instance()->GetRenderer()))
{
return false;
}
if (!TextureManager::Instance()->load("./res/menu.png","mainbutton", Game::Instance()->GetRenderer()))
{
return false;
}
if (!TextureManager::Instance()->load("./res/restart.png","restartbutton", Game::Instance()->GetRenderer()))
{
return false;
}
// GameObject* gameOverText = new AnimatedGraphic(new LoaderParams(200, 100, 200, 100, "gameovertext"), 2,2);
// GameObject* button1 = new MenuButton(new LoaderParams(200, 200,200, 75, "mainbutton"), GameOverToMain);
// GameObject* button2 = new MenuButton(new LoaderParams(200, 300,200, 75, "restartbutton"), RestartPlay);
// m_gameObjects.push_back(gameOverText);
// m_gameObjects.push_back(button1);
// m_gameObjects.push_back(button2);
std::cout << "entering PauseState\n";
return true;
}
void GameOverState::Update()
{
for (int i = 0; i < m_gameObjects.size(); i++)
{
m_gameObjects[i]->Update();
}
}
void GameOverState::Render()
{
for (int i = 0; i < m_gameObjects.size(); i++)
{
m_gameObjects[i]->Draw();
}
}