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55 lines (50 loc) · 939 Bytes
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Copy pathGameStateMachine.cpp
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55 lines (50 loc) · 939 Bytes
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#include "GameStateMachine.h"
void GameStateMachine::PushState(GameState* state)
{
m_gameStates.push_back(state);
m_gameStates.back()->OnEnter();
}
void GameStateMachine::ChangeState(GameState* state)
{
if (!m_gameStates.empty())
{
if (m_gameStates.back()->GetStateID() == state->GetStateID())
{
return; // do nothing
}
if (m_gameStates.back()->OnExit())
{
delete m_gameStates.back();
m_gameStates.pop_back();
}
}
// push back our new state
m_gameStates.push_back(state);
// initialise it
m_gameStates.back()->OnEnter();
}
void GameStateMachine::PopState()
{
if (!m_gameStates.empty())
{
if (m_gameStates.back()->OnExit())
{
delete m_gameStates.back();
m_gameStates.pop_back();
}
}
}
void GameStateMachine::Update()
{
if (!m_gameStates.empty())
{
m_gameStates.back()->Update();
}
}
void GameStateMachine::Render()
{
if (!m_gameStates.empty())
{
m_gameStates.back()->Render();
}
}