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Copy pathMenuButton.cpp
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53 lines (48 loc) · 1.04 KB
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#include "MenuButton.h"
#include "InputHandler.h"
#include <iostream>
MenuButton::MenuButton()
:SDL_GameObject()
{
m_currentFrame = MOUSE_OUT;
}
void MenuButton::load(const LoaderParams *pParams)
{
SDL_GameObject::load(pParams);
m_callbackID = pParams->GetCallBackID();
m_currentFrame = MOUSE_OUT;
}
void MenuButton::Draw()
{
SDL_GameObject::Draw();
}
void MenuButton::Update()
{
Vector2D* mousePos = InputHandler::Instance()->GetMousePosition();
if (mousePos->GetX() < (m_position.GetX() + m_width)
&& mousePos->GetX() > m_position.GetX()
&& mousePos->GetY() < (m_position.GetY() + m_height)
&& mousePos->GetY() > m_position.GetY())
{
m_currentFrame = MOUSE_OVER;
if (InputHandler::Instance()->GetMouseButtonState(LEFT) && m_released)
{
m_currentFrame = CLICKED;
m_callback();
m_released = false;
}
else if (!InputHandler::Instance()->GetMouseButtonState(LEFT))
{
m_currentFrame = MOUSE_OUT;
m_released = true;
}
}
else
{
m_currentFrame = MOUSE_OUT;
}
}
void MenuButton::Clean()
{
SDL_GameObject::Clean();
}