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Render Graphs 馃搱 #13

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@AntarticCoder

This issue is a suggestion for rework of the renderer. At the moment we are using raw vulkan primitives to render, which is fine at the moment, but more complex scenes will not scale up nicely. The solution is a render graph, which will allow for better synchronization. This issue is to be used to collect info on render graphs, and how I could implement render graphs.

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Code ImprovementImprovements to code readability or structureFeature AdditionNew feature that adds functionallity

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