Skip to content
Navigation Menu
Sign in
Products
Platform
GitHub
Repository hosting, code review, and collaboration
Copilot
AI coding agent for tasks, projects and automated work
Build & Ship
Actions
CI/CD and automation
Code Quality
Quality analysis, fixes, and enforcement
Codespaces
Cloud development environments
Secure
Code Security
Vulnerability detection and remediation
Secret Protection
Secret scanning and leak prevention
All Features
Developers
Learn
Documentation
Training
Certifications
Build
Build with Copilot
Customize Copilot
Integrations
Explore
Trending repos
GitHub Sponsors
Developer articles
Changelog
Changelog
Your source for the latest features, improvements, and fixes across GitHub products, all in one place.
Businesses
By Stage
Enterprises
Team
Startups
Nonprofits
By Industry
Healthcare
Financial services
Manufacturing
Government
See all industries
Evaluate GitHub
Why GitHub
Customer Stories
Business insights
Trust Center
Add-ons
GitHub Advanced Security
Enterprise-grade code security
Copilot for business
Enterprise-grade AI features
Premium Support
Enterprise-grade 24/7 support
Resources
Learn & Connect
Documentation
Resource center
Blog
Events & webinars
Community Forum
Customer Stories
Integrations
Support
Customer support
Training
GitHub Status
Company
About
Partners
Changelog
GitHub Universe
GitHub Universe
The event for developers, by developers — talks, workshops, and what’s next for GitHub.
Pricing
Search
/
Sign in
Sign up
Appearance settings
You signed in with another tab or window.
Reload
to refresh your session.
You signed out in another tab or window.
Reload
to refresh your session.
You switched accounts on another tab or window.
Reload
to refresh your session.
Dismiss alert
{{ message }}
IGME-RIT
GameEngine-Input
Repository navigation
Code
Issues
Pull requests
Actions
Projects
Security and quality
Insights
More
items
Files
Expand file tree
master
Breadcrumbs
GameEngine-Input
/
README.txt
Copy path
Blame
More file actions
Blame
More file actions
Latest commit
History
History
History
35 lines (26 loc) · 1.1 KB
master
Breadcrumbs
GameEngine-Input
/
README.txt
Copy path
Top
File metadata and controls
Code
Blame
35 lines (26 loc) · 1.1 KB
Raw
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
Documentation Author: Niko Procopi 2020
This tutorial was designed for Visual Studio 2019
If the solution does not compile, retarget the solution
to a different version of the Windows SDK. If you do not
have any version of the Windows SDK, it can be installed
from the Visual Studio Installer Tool
AtlasEngine - Input
Prerequisites
Intro C tutorials, Basic OpenGL tutorials, and
physics tutorials are required before starting
the engine series
input.cpp handles if keyboard buttons are
tapped, held, or released.
globals.h now had a global Keyboard struct
main.cpp tests Tap, Hold, and Release
Each state (tap, hold, release) is an array of 16 ints
this saves memory by storing each key as a bit, rather
than 512 bytes per state (one byte per key)
By storing keys as bits, we save memory, and loop through
ProcessState less, but then we need bit shifting for gameplay
to check each key
[ Hypothetically ]
By storing keys as bytes, more memory is used, more processing
is used to "ProcessState", but then less processing is used
in gameplay scripts to determine button presses
In other words, it's a trade-off.
You can’t perform that action at this time.