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Crash Report: System.IndexOutOfRangeException #340

Description

@Blaylock1988

Dedicated server crash that appears to be from MES. Unknown conditions or steps to reproduce at this time.

Fatal

Logger
Initializer


Message:
Invalid Parameters Provided => {0}


Exception Message
Index was outside the bounds of the array.


Exception Type
System.IndexOutOfRangeException


Exception Stack Trace
   at System.Array.Clear(Array array, Int32 index, Int32 length)
   at System.Collections.Generic.List`1.Clear()
   at ModularEncountersSystems.Behavior.Subsystems.GridSystem.CheckConnectedGrids()
   at System.Action`2.Invoke(T1 arg1, T2 arg2)
   at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
   at Sandbox.Game.Entities.Cube.MyDisconnectHelper.DoDisconnects(MyCubeGrid grid, MyTestDisconnectsReason reason)
   at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel)
   at Sandbox.Game.Entities.MyCubeGrid.UpdateAfterSimulation()
   at Patched_Sandbox.Game.Entities.MyParallelEntityUpdateOrchestratorUpdateAfterSimulation_0(Object )
   at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()
   at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
   at Sandbox.Game.World.MySector.UpdateAfterSimulation()
   at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )
   at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )
   at Sandbox.MySandboxGame.Update()
   at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
   at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
   at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
   at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
   at Sandbox.Engine.Platform.Game.RunLoop()
   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
   at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 319
   at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 126
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()


Exception Inner Exception
No Inner Exception Provided


Exception Target Site
Void Clear(System.Array, Int32, Int32)

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