diff --git a/docs/IDEA-POOL.md b/docs/IDEA-POOL.md index ae761de..63b771f 100644 --- a/docs/IDEA-POOL.md +++ b/docs/IDEA-POOL.md @@ -19,6 +19,43 @@ Do not add editor buttons, data formats, dependencies or public feature claims f ## Parked ideas +### MetaHuman Character Workflow + +- **Summary:** Investigate an optional Parlyn character workflow that accepts + MetaHuman-derived characters only where Epic's then-current licence and + distribution terms expressly permit it. The workflow could begin as a + separate plugin or importer rather than becoming part of the engine core. +- **Why it may matter:** High-quality, ready-made digital humans could help + small teams prototype and produce character-driven scenes much faster, + while preserving Parlyn's focus on accessible authoring workflows. +- **Dependencies:** Written legal and licence review of the exact MetaHuman, + Unreal Engine and distribution terms in force at implementation time; + technical validation of export formats, rigs, materials, performance and + attribution requirements; and an opt-in integration that does not ship + Epic-owned content with Parlyn. +- **Source/date:** Product idea from Andreas Holzer, 2026-09-08. +- **Status:** `Unreviewed` — exploratory only; no compatibility, licensing or + public support claim is authorized. + +### Unreal Marketplace Asset Intake + +- **Summary:** Explore an optional Parlyn plugin that helps creators bring + assets they have lawfully acquired for Unreal Engine into a Parlyn project, + where the applicable licence permits the intended export and use. The tool + would focus on asset conversion and project preparation, not on redistributing + Marketplace content. +- **Why it may matter:** A careful import workflow could lower migration and + prototyping friction for developers who already own suitable assets, and + would make Parlyn easier to evaluate alongside established engines. +- **Dependencies:** Written legal review of Epic Games Marketplace, Unreal + Engine and individual-asset licence terms; a per-asset permission model; + technical support for legal source formats and conversion of meshes, + textures, materials, animations and metadata; clear handling of assets that + cannot be exported or redistributed; and isolation from the MIT engine core. +- **Source/date:** Product idea from Andreas Holzer, 2026-09-08. +- **Status:** `Unreviewed` — no import promise or public compatibility claim + is authorized until licensing and technical feasibility are confirmed. + ### Parlyn Verified Builds - **Summary:** Explore a future web-platform service that connects a software