diff --git a/src/pages/games.astro b/src/pages/games.astro index b0a206f..e6e98d9 100644 --- a/src/pages/games.astro +++ b/src/pages/games.astro @@ -121,7 +121,7 @@ const icon = (name: keyof typeof octicons, size = 16) => octicons[name].toSVG({

Offline play against the machine and online play against a person run the same rules: the deterministic - gameplay lives in one shared core used by both the client and a headless Godot server, and online matches are + gameplay lives in one shared Rust core used by both the Godot client and the game server, and online matches are fully server-authoritative. The client never gets to decide what happened.