From 087dffb1797ffbbe2d43a8e76964d55a484f842d Mon Sep 17 00:00:00 2001
From: nicodes
Date: Tue, 3 Nov 2026 07:03:02 +0100
Subject: [PATCH] =?UTF-8?q?Describe=20Revik=E2=80=99s=20shared=20Rust=20ru?=
=?UTF-8?q?les=20accurately?=
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---
src/pages/games.astro | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/pages/games.astro b/src/pages/games.astro
index b0a206f..e6e98d9 100644
--- a/src/pages/games.astro
+++ b/src/pages/games.astro
@@ -121,7 +121,7 @@ const icon = (name: keyof typeof octicons, size = 16) => octicons[name].toSVG({
Offline play against the machine and online play against a person run the same rules: the deterministic
- gameplay lives in one shared core used by both the client and a headless Godot server, and online matches are
+ gameplay lives in one shared Rust core used by both the Godot client and the game server, and online matches are
fully server-authoritative. The client never gets to decide what happened.