diff --git a/CHANGELOG.md b/CHANGELOG.md
index 625e36fbde..4412c487ab 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -220,6 +220,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Updated SDL2 to SDL3
+- Swapped LuaJIT to the [WohlSoft fork](https://github.com/WohlSoft/LuaJIT). Vendored from [dfcb8651](https://github.com/WohlSoft/LuaJIT/commit/dfcb8651).
+
+- LuaJIT is now built from source on Windows as part of the solution, instead of shipping prebuilt libraries.
+
Fixed
@@ -264,6 +268,14 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Fixed an issue where if the first objects in the buy cart are items instead of an actor, they would be added to the first actor's inventory- even if it was an actor without an inventory (i.e a crab)
+- Fixed a startup hang on Linux and macOS where a message box could deadlock, along with a `file_time_type` build error on those platforms.
+
+- Fixed an issue where destroying a `SoundContainer` while it was still playing could leave dangling sound channels, which could cause audio glitches or a crash.
+
+- Fixed a divide-by-zero on `AtomGroup` segments with no steps, which could feed bad values into the physics.
+
+- Fixed a couple of uninitialized values (Atom step state and the simulation frame counter) that could cause inconsistent behavior between runs.
+
Removed
diff --git a/Data/Base.rte/AI/HumanBehaviors.lua b/Data/Base.rte/AI/HumanBehaviors.lua
index 57a41815b7..ee82b06049 100644
--- a/Data/Base.rte/AI/HumanBehaviors.lua
+++ b/Data/Base.rte/AI/HumanBehaviors.lua
@@ -651,7 +651,11 @@ function HumanBehaviors.WeaponSearch(AI, Owner, Abort)
end
AI.PickupHD = nil;
- table.sort(devicesToPickUp, function(A,B) return A.score < B.score end);
+ -- Tie-break on deviceId so ordering is stable when scores collide.
+ table.sort(devicesToPickUp, function(A,B)
+ if A.score ~= B.score then return A.score < B.score end
+ return A.deviceId < B.deviceId
+ end);
for _, deviceToPickupEntry in ipairs(devicesToPickUp) do
local device = MovableMan:FindObjectByUniqueID(deviceToPickupEntry.deviceId);
if MovableMan:ValidMO(device) and device:IsDevice() then
@@ -767,7 +771,11 @@ function HumanBehaviors.ToolSearch(AI, Owner, Abort)
end
AI.PickupHD = nil;
- table.sort(devicesToPickUp, function(A,B) return A.score < B.score end); -- sort the items in order of discounted distance
+ -- Tie-break on deviceId so ordering is stable when scores collide.
+ table.sort(devicesToPickUp, function(A,B)
+ if A.score ~= B.score then return A.score < B.score end
+ return A.deviceId < B.deviceId
+ end); -- sort the items in order of discounted distance
for _, deviceToPickupEntry in ipairs(devicesToPickUp) do
local device = MovableMan:FindObjectByUniqueID(deviceToPickupEntry.deviceId);
if MovableMan:ValidMO(device) and device:IsDevice() then
diff --git a/RTEA.vcxproj b/RTEA.vcxproj
index 0610e3f5ff..b774588b95 100644
--- a/RTEA.vcxproj
+++ b/RTEA.vcxproj
@@ -179,7 +179,7 @@
stdcpp20
true
false
- Fast
+ Precise
true
#undef GetClassName
false
@@ -232,7 +232,7 @@
stdcpp20
true
false
- Fast
+ Precise
true
false
#undef GetClassName
@@ -286,7 +286,7 @@
stdcpp20
true
false
- Fast
+ Precise
true
false
#undef GetClassName
@@ -339,7 +339,7 @@
stdcpp20
true
false
- Fast
+ Precise
true
false
#undef GetClassName
@@ -385,7 +385,7 @@
MultiThreadedDLL
false
StreamingSIMDExtensions2
- Fast
+ Precise
true
Use
Level2
@@ -447,7 +447,7 @@
MultiThreadedDLL
false
StreamingSIMDExtensions2
- Fast
+ Precise
true
Use
Level2
@@ -510,7 +510,7 @@
false
- Fast
+ Precise
true
Use
Level2
@@ -573,7 +573,7 @@
false
- Fast
+ Precise
true
Use
Level2
@@ -635,7 +635,7 @@
MultiThreadedDLL
false
StreamingSIMDExtensions2
- Fast
+ Precise
true
Use
Level2
@@ -696,7 +696,7 @@
false
- Fast
+ Precise
true
Use
Level2
diff --git a/Source/Entities/AtomGroup.cpp b/Source/Entities/AtomGroup.cpp
index 2f6ceadf5a..30ff2a91ff 100644
--- a/Source/Entities/AtomGroup.cpp
+++ b/Source/Entities/AtomGroup.cpp
@@ -354,8 +354,8 @@ float AtomGroup::Travel(Vector& position, Vector& velocity, Matrix& rotation, fl
HitData hitData;
- // Thread locals for performance (avoid memory allocs)
- thread_local std::unordered_map> hitMOAtoms;
+ // std::map keeps hitMOAtoms iteration MOID-ascending so impulse accumulation order is deterministic.
+ thread_local std::map> hitMOAtoms;
hitMOAtoms.clear();
thread_local std::vector hitTerrAtoms;
hitTerrAtoms.clear();
@@ -450,7 +450,7 @@ float AtomGroup::Travel(Vector& position, Vector& velocity, Matrix& rotation, fl
}
for (Atom* atom: m_Atoms) {
- atom->SetStepRatio(static_cast(atom->GetStepsLeft()) / static_cast(stepsOnSeg));
+ atom->SetStepRatio(stepsOnSeg != 0 ? static_cast(atom->GetStepsLeft()) / static_cast(stepsOnSeg) : 0.0F);
}
// STEP LOOP ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -800,7 +800,8 @@ Vector AtomGroup::PushTravel(Vector& position, const Vector& velocity, float pus
// Thread locals for performance reasons (avoid memory allocs)
thread_local std::unordered_map> MOIgnoreMap;
MOIgnoreMap.clear();
- thread_local std::unordered_map>> hitMOAtoms;
+ // std::map keeps hitMOAtoms iteration MOID-ascending so impulse accumulation order is deterministic.
+ thread_local std::map>> hitMOAtoms;
hitMOAtoms.clear();
thread_local std::deque> hitTerrAtoms;
hitTerrAtoms.clear();
diff --git a/Source/Entities/SoundContainer.cpp b/Source/Entities/SoundContainer.cpp
index c085df5ca1..03ff79b175 100644
--- a/Source/Entities/SoundContainer.cpp
+++ b/Source/Entities/SoundContainer.cpp
@@ -27,6 +27,7 @@ SoundContainer::SoundContainer(const SoundContainer& reference) {
}
SoundContainer::~SoundContainer() {
+ g_AudioMan.DisownSoundContainerPlayingChannels(this);
Destroy(true);
}
diff --git a/Source/Lua/LuaAdapters.cpp b/Source/Lua/LuaAdapters.cpp
index a3f1b390df..b73f7c33cc 100644
--- a/Source/Lua/LuaAdapters.cpp
+++ b/Source/Lua/LuaAdapters.cpp
@@ -6,6 +6,8 @@
#include "lj_obj.h"
+#include
+
using namespace RTE;
std::unordered_map> LuaAdaptersEntityCast::s_EntityToLuabindObjectCastFunctions = {};
@@ -293,8 +295,8 @@ void LuaAdaptersScene::CalculatePathAsync(Scene* luaSelfObject, const luabind::o
// As such, we need to store this function somewhere safely within our Lua state for us to access later when we need it
lua_State* luaState = mainthread(G(callback.interpreter())); // Get the main thread for the state, in case we're a temp lua thread
- static int currentCallbackId = 0;
- int thisCallbackId = currentCallbackId++;
+ static std::atomic currentCallbackId{0};
+ int thisCallbackId = currentCallbackId.fetch_add(1, std::memory_order_relaxed);
if (luabind::type(callback) == LUA_TFUNCTION && callback.is_valid()) {
luabind::call_function(luaState, "_AddAsyncPathCallback", thisCallbackId, callback);
}
diff --git a/Source/Managers/AudioMan.cpp b/Source/Managers/AudioMan.cpp
index 4839b0af5f..b3679d8620 100644
--- a/Source/Managers/AudioMan.cpp
+++ b/Source/Managers/AudioMan.cpp
@@ -603,6 +603,19 @@ bool AudioMan::StopSoundContainerPlayingChannels(SoundContainer* soundContainer,
return result == FMOD_OK;
}
+void AudioMan::DisownSoundContainerPlayingChannels(const SoundContainer* soundContainer) {
+ if (!m_AudioEnabled || !soundContainer || !soundContainer->IsBeingPlayed()) {
+ return;
+ }
+ // Leave the channels playing, but null their back-reference so the positional/ended passes don't read the freed container.
+ FMOD::Channel* soundChannel;
+ for (int channelIndex: *soundContainer->GetPlayingChannels()) {
+ if (m_AudioSystem->getChannel(channelIndex, &soundChannel) == FMOD_OK) {
+ soundChannel->setUserData(nullptr);
+ }
+ }
+}
+
void AudioMan::FadeOutSoundContainerPlayingChannels(SoundContainer* soundContainer, int fadeOutTime) {
if (!m_AudioEnabled || !soundContainer || !soundContainer->IsBeingPlayed()) {
return;
@@ -673,7 +686,7 @@ void AudioMan::Update3DEffectsForSFXChannels() {
float doubleMinimumDistanceForPanning = m_MinimumDistanceForPanning * 2.0F;
void* userData;
result = result == FMOD_OK ? soundChannel->getUserData(&userData) : result;
- if (result == FMOD_OK) {
+ if (result == FMOD_OK && userData != nullptr) {
const SoundContainer* soundContainer = static_cast(userData);
if (sqrDistanceToPlayer < (m_MinimumDistanceForPanning * m_MinimumDistanceForPanning) || soundContainer->GetCustomPanValue() != 0.0f) {
result = soundChannel->set3DLevel(0);
@@ -702,6 +715,9 @@ FMOD_RESULT AudioMan::UpdatePositionalEffectsForSoundChannel(FMOD::Channel* soun
}
const SoundContainer* channelSoundContainer = static_cast(userData);
+ if (channelSoundContainer == nullptr) {
+ return FMOD_OK; // The owning SoundContainer was destroyed; leave the channel playing where it is.
+ }
bool sceneWraps = g_SceneMan.SceneWrapsX();
@@ -802,7 +818,7 @@ FMOD_RESULT F_CALLBACK AudioMan::SoundChannelEndedCallback(FMOD_CHANNELCONTROL*
result = (result == FMOD_OK) ? channel->getUserData(&userData) : result;
if (result == FMOD_OK) {
SoundContainer* channelSoundContainer = static_cast(userData);
- if (channelSoundContainer->IsBeingPlayed()) {
+ if (channelSoundContainer != nullptr && channelSoundContainer->IsBeingPlayed()) {
channelSoundContainer->RemovePlayingChannel(channelIndex);
}
result = (result == FMOD_OK) ? channel->setUserData(nullptr) : result;
@@ -812,7 +828,8 @@ FMOD_RESULT F_CALLBACK AudioMan::SoundChannelEndedCallback(FMOD_CHANNELCONTROL*
}
if (result != FMOD_OK) {
- g_ConsoleMan.PrintString("ERROR: An error occurred when Ending a sound in SoundContainer " + channelSoundContainer->GetPresetName() + ": " + std::string(FMOD_ErrorString(result)));
+ const std::string containerName = channelSoundContainer != nullptr ? channelSoundContainer->GetPresetName() : "";
+ g_ConsoleMan.PrintString("ERROR: An error occurred when Ending a sound in SoundContainer " + containerName + ": " + std::string(FMOD_ErrorString(result)));
return result;
}
} else {
diff --git a/Source/Managers/AudioMan.h b/Source/Managers/AudioMan.h
index f95ee170a0..5bd65b3e4c 100644
--- a/Source/Managers/AudioMan.h
+++ b/Source/Managers/AudioMan.h
@@ -396,6 +396,10 @@ namespace RTE {
/// @return
bool StopSoundContainerPlayingChannels(SoundContainer* soundContainer, int player);
+ /// Clears the back-reference from a destroyed SoundContainer's still-playing channels so they don't dangle.
+ /// @param soundContainer A pointer to the SoundContainer being destroyed. Ownership is NOT transferred!
+ void DisownSoundContainerPlayingChannels(const SoundContainer* soundContainer);
+
/// Fades out playback a SoundContainer.
/// @param soundContainer A pointer to a SoundContainer object. Ownership is NOT transferred!
/// @param fadeOutTime The amount of time, in ms, to fade out over.
diff --git a/Source/Managers/MovableMan.cpp b/Source/Managers/MovableMan.cpp
index 904ddba508..ebaba93713 100644
--- a/Source/Managers/MovableMan.cpp
+++ b/Source/Managers/MovableMan.cpp
@@ -73,6 +73,8 @@ void MovableMan::Clear() {
m_MaxDroppedItems = 100;
m_SettlingEnabled = true;
m_MOSubtractionEnabled = true;
+ // HitWhatMOID / HitWhatTerrMaterial compare against this each tick; it's otherwise only incremented.
+ m_SimUpdateFrameNumber = 0;
}
int MovableMan::Initialize() {
diff --git a/Source/Menus/SaveLoadMenuGUI.cpp b/Source/Menus/SaveLoadMenuGUI.cpp
index 03350d905e..df55514f2d 100644
--- a/Source/Menus/SaveLoadMenuGUI.cpp
+++ b/Source/Menus/SaveLoadMenuGUI.cpp
@@ -180,7 +180,13 @@ void SaveLoadMenuGUI::UpdateSaveGamesGUIList() {
const auto saveTime = std::chrono::system_clock::to_time_t(saveFsTime);
#else
// TODO - kill this monstrosity when we move to GCC13
+ // macOS libc++ file_clock rep is __int128; duration_cast lands it in system_clock's range first.
+#if defined(__APPLE__) && defined(_LIBCPP_VERSION)
+ auto saveFsTime = std::chrono::system_clock::time_point(
+ std::chrono::duration_cast(save.SaveDate.time_since_epoch()));
+#else
auto saveFsTime = std::chrono::system_clock::time_point(save.SaveDate.time_since_epoch());
+#endif
#ifdef _WIN32
// Windows epoch time are the number of seconds since... 1601-01-01 00:00:00. Seriously.
saveFsTime -= std::chrono::seconds(11644473600LL);
diff --git a/Source/System/Atom.cpp b/Source/System/Atom.cpp
index e0f3ae690c..bfda1676b1 100644
--- a/Source/System/Atom.cpp
+++ b/Source/System/Atom.cpp
@@ -91,14 +91,27 @@ void Atom::Clear() {
m_StepRatio = 1.0F;
m_SegProgress = 0.0F;
+ // SetupPos branches on m_IntPos before the first step sets it.
+ m_IntPos[X] = m_IntPos[Y] = 0;
+ m_PrevIntPos[X] = m_PrevIntPos[Y] = 0;
+
m_IgnoreMOIDsByGroup = 0;
- // Note: These fields must be cleared to avoid a very edge case bug.
- // While an AtomGroup is travelling, the OnCollideWithTerrain Lua function can run, which will in turn force Create to run if it hasn't already.
- // If this Create function adds to an AtomGroup (e.g. adds an Attachable to it), there will be problems.
- // Setting these values in Clear doesn't help if Atoms are removed at this point, but helps if Atoms are added, since these values mean the added Atoms won't try to step forwards.
- // m_Dom = 0;
- // m_Delta[m_Dom] = 0;
+ // Bresenham step state. A fresh Atom can be stepped before SetupSeg runs (an Attachable added
+ // mid-travel by an OnCollideWithTerrain script), so a stale pool value makes StepForward diverge.
+ m_TrailPos[X] = m_TrailPos[Y] = 0;
+ m_HitPos[X] = m_HitPos[Y] = 0;
+ m_Delta[X] = m_Delta[Y] = 0;
+ m_Delta2[X] = m_Delta2[Y] = 0;
+ m_Increment[X] = m_Increment[Y] = 0;
+ m_Error = 0;
+ m_Dom = 0;
+ m_Sub = 0;
+ m_DomSteps = 0;
+ m_SubSteps = 0;
+ m_SubStepped = false;
+ m_StepWasTaken = false;
+ m_SegTraj.Reset();
}
int Atom::Create(const Vector& offset, Material const* material, MovableObject* owner, Color trailColor, int trailLength) {
diff --git a/Source/System/RTEError.cpp b/Source/System/RTEError.cpp
index de1e78503f..b643bfbf80 100644
--- a/Source/System/RTEError.cpp
+++ b/Source/System/RTEError.cpp
@@ -13,6 +13,7 @@
#endif
#include
+#include
#include
#include
#include
@@ -30,6 +31,14 @@
#include
#elif defined(__APPLE__) && defined(__MACH__)
#include
+#include
+#endif
+
+#if defined(__APPLE__) && defined(__MACH__)
+// Cocoa dispatches message boxes onto the main thread, which deadlocks if a worker fires one while the main thread waits on it.
+static bool IsOnAppMainThread() { return pthread_main_np() != 0; }
+#else
+static bool IsOnAppMainThread() { return true; }
#endif
#include "backward/backward.hpp"
@@ -205,10 +214,18 @@ void RTEError::SetExceptionHandlers() {
}
void RTEError::ShowMessageBox(const std::string& message) {
+ if (!IsOnAppMainThread()) {
+ std::fprintf(stderr, "RTE Warning (from worker thread): %s\n", message.c_str());
+ return;
+ }
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, "RTE Warning! (>_<)", message.c_str(), nullptr);
}
bool RTEError::ShowAbortMessageBox(const std::string& message) {
+ if (!IsOnAppMainThread()) {
+ std::fprintf(stderr, "RTE Abort (from worker thread): %s\n", message.c_str());
+ return false;
+ }
enum AbortMessageButton {
ButtonInvalid,
ButtonExit,
@@ -242,6 +259,11 @@ bool RTEError::ShowAbortMessageBox(const std::string& message) {
}
bool RTEError::ShowAssertMessageBox(const std::string& message) {
+ if (!IsOnAppMainThread()) {
+ // Return false (Ignore-once) so the worker can unwind; the main thread sees the assert on its next pass.
+ std::fprintf(stderr, "RTE Assert (from worker thread): %s\n", message.c_str());
+ return false;
+ }
enum AssertMessageButton {
ButtonInvalid,
ButtonAbort,
diff --git a/external/sources/tracy/public/client/TracyProfiler.cpp b/external/sources/tracy/public/client/TracyProfiler.cpp
index 22830765e5..056f531155 100644
--- a/external/sources/tracy/public/client/TracyProfiler.cpp
+++ b/external/sources/tracy/public/client/TracyProfiler.cpp
@@ -1891,7 +1891,7 @@ void Profiler::Worker()
lastBroadcast = t;
const auto ts = std::chrono::duration_cast( std::chrono::system_clock::now().time_since_epoch() ).count();
- broadcastMsg.activeTime = int32_t( ts - m_epoch );
+ broadcastMsg.activeTime = ts > m_epoch ? int32_t( ts - m_epoch ) : 0;
assert( broadcastMsg.activeTime >= 0 );
m_broadcast->Send( broadcastPort, &broadcastMsg, broadcastLen );
}
diff --git a/meson.build b/meson.build
index 171c895161..10d5b6a10c 100644
--- a/meson.build
+++ b/meson.build
@@ -30,10 +30,37 @@ if compiler.get_argument_syntax()== 'gcc' # used for gcc compatible compilers
# Build against system libraries on linux
message('gcc detected')
+ # Pin floating-point so the same source gives bit-identical results across platforms.
+ if host_machine.cpu_family() in ['x86', 'x86_64']
+ extra_args += ['-msse2'] # baseline ISA — no x87 80-bit drift on Windows
+ endif
+ extra_args += [
+ '-ffp-contract=off', # forbid FMA/contraction — required on ARM, harmless on x86
+ '-fno-fast-math',
+ '-fno-finite-math-only',
+ '-fno-associative-math',
+ '-fno-reciprocal-math',
+ '-fno-unsafe-math-optimizations',
+ '-frounding-math',
+ '-fsignaling-nans',
+ ]
+
if host_machine.system() == 'linux'
build_rpath = '$ORIGIN:$ORIGIN/../external/lib/linux/x86_64' # Set RUNPATH so that CCCP can find libfmod.so without needing to set LD_LIBRARY_PATH
elif host_machine.system()=='darwin'
build_rpath = '@executable_path/../external/lib/macos' # Add a new R_PATH CCCP can find libfmod.dylib on Darwin TODO: Confirm and validate this.
+ # Apple libc++ dropped the C++17-removed APIs that vendored luabind 0.7.1 + boost 1.75 still use; re-enable them.
+ add_global_arguments(
+ '-D_LIBCPP_ENABLE_CXX17_REMOVED_AUTO_PTR',
+ '-D_LIBCPP_ENABLE_CXX17_REMOVED_UNARY_BINARY_FUNCTION',
+ '-D_LIBCPP_ENABLE_CXX17_REMOVED_BINDERS',
+ '-D_LIBCPP_ENABLE_CXX17_REMOVED_RANDOM_SHUFFLE',
+ '-D_LIBCPP_ENABLE_CXX17_REMOVED_UNEXPECTED_FUNCTIONS',
+ '-D_LIBCPP_ENABLE_CXX20_REMOVED_BINDER_TYPEDEFS',
+ '-D_LIBCPP_ENABLE_CXX20_REMOVED_NEGATORS',
+ '-D_LIBCPP_ENABLE_EXPERIMENTAL',
+ '-D_LIBCPP_PSTL_BACKEND_SERIAL',
+ language: 'cpp')
endif
#suffix = 'x86_64'
@@ -60,7 +87,7 @@ if compiler.get_argument_syntax()== 'gcc' # used for gcc compatible compilers
preprocessor_flags += ['-DDEBUG_BUILD', '-DDEBUGMODE'] # enable all debug features; may slow down game
endif
else
- extra_args = ['-w'] # Disable all warnings for release builds
+ extra_args += ['-w'] # Disable all warnings for release builds
preprocessor_flags += ['-DRELEASE_BUILD', '-DNDEBUG'] # disable all debug features
endif
if compiler.get_id() =='gcc' and compiler.version().version_compare('<9')
@@ -70,7 +97,8 @@ elif compiler.get_argument_syntax()== 'msvc'
#TODO: add MSVC related arguments and stuff in here
message('cl detected')
elfname = 'Cortex Command'
- extra_args += ['-D_HAS_ITERATOR_DEBUGGING=0', '-D_HAS_AUTO_PTR_ETC=1', '-bigobj']
+ # /fp:precise stops MSVC rearranging FP ops; /arch:SSE2 keeps x86 off x87's 80-bit registers.
+ extra_args += ['-D_HAS_ITERATOR_DEBUGGING=0', '-D_HAS_AUTO_PTR_ETC=1', '-bigobj', '/fp:precise', '/arch:SSE2']
add_global_arguments('-D_ITERATOR_DEBUG_LEVEL=0', language:'cpp')
add_project_link_arguments(['winmm.lib', 'ws2_32.lib', 'dinput8.lib', 'ddraw.lib', 'dxguid.lib', 'dsound.lib', 'dbghelp.lib'], language:'cpp')
if host_machine.cpu_family() == 'x86'