-
Notifications
You must be signed in to change notification settings - Fork 6
Expand file tree
/
Copy pathSimplexNoise.cpp
More file actions
231 lines (194 loc) · 7.65 KB
/
Copy pathSimplexNoise.cpp
File metadata and controls
231 lines (194 loc) · 7.65 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
/*
===============================================================================
Modernized SimplexNoise algorithm for Arduino
Originally ported to a reusable Arduino Library
By Jordan Shaw / http://jordanshaw.com / 2017-02
Updated with seeding, scaling and fractal noise (2025)
Development History:
- Original Java implementation by Stefan Gustavson (stegu@itn.liu.se)
- Optimizations by Peter Eastman (peastman@drizzle.stanford.edu)
- Better rank ordering method by Stefan Gustavson in 2012
- C++ port and algorithm refinements by Josh Koch (jdk1337@gmail.com)
- Arduino library adaptation by Jordan Shaw (2017)
This is a speed-improved simplex noise algorithm for 2D. The original
code could be speeded up even further, but this version balances
performance with flexibility and ease of use.
Version 0.3.0
This Arduino library is released under the MIT License; see LICENSE.
The original Java code was placed in the public domain by its original author,
Stefan Gustavson. Attribution is appreciated.
Original gist url: https://gist.github.com/Slipyx/2372043
===============================================================================
*/
#include <math.h>
#include "Arduino.h"
#include "SimplexNoise.h"
// Private static member definitions
const double SimplexNoise::F2 = 0.5 * (sqrt(3.0) - 1.0);
const double SimplexNoise::G2 = (3.0 - sqrt(3.0)) / 6.0;
// Initialize gradient vectors
const Grad SimplexNoise::grad3[12] = {
Grad(1,1,0),Grad(-1,1,0),Grad(1,-1,0),Grad(-1,-1,0),Grad(1,0,1),
Grad(-1,0,1),Grad(1,0,-1),Grad(-1,0,-1),Grad(0,1,1),Grad(0,-1,1),
Grad(0,1,-1),Grad(0,-1,-1)
};
// Original permutation table - stored in PROGMEM
const uint8_t SimplexNoise::p[256] PROGMEM = {
151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,
142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,
203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,125,136,171,168,68,175,
74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,133,230,
220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,
132,187,208,89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,
186,3,64,52,217,226,250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,
59,227,47,16,58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,
70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232,
178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,
241,81,51,145,235,249,14,239,107,49,192,214,31,181,199,106,157,184,84,204,
176,115,121,50,45,127,4,150,254,138,236,205,93,222,114,67,29,24,72,243,141,
128,195,78,66,215,61,156,180
};
// Working permutation tables
uint8_t SimplexNoise::perm[512] = {0};
uint8_t SimplexNoise::permMod12[512] = {0};
// Flag to track initialization
bool SimplexNoise::initialized = false;
// Initialize permutation arrays with default seed
void SimplexNoise::init() {
// Convenience default only. Very early in a sketch these timers have
// barely advanced, so this carries almost no entropy and will often
// produce the same pattern on every boot. For genuinely distinct
// patterns, seed explicitly, e.g. SimplexNoise::init(analogRead(A0)).
init(millis() ^ micros());
}
// Initialize with custom seed
void SimplexNoise::init(uint32_t seed) {
generatePerm(seed);
initialized = true;
}
// Regenerate with new seed.
// Marks the generator as initialized so that a reseed() issued before the
// first noise() call is not discarded by the lazy init in noise().
void SimplexNoise::reseed(uint32_t seed) {
generatePerm(seed);
initialized = true;
}
// Generate permutation arrays from seed.
//
// Uses a private xorshift32 generator rather than the Arduino random()
// functions. This keeps a given seed reproducible across platforms (AVR,
// ESP32 and Teensy do not share a PRNG implementation), accepts a seed of 0
// (randomSeed() ignores it), and leaves the sketch's own random() state alone.
void SimplexNoise::generatePerm(uint32_t seed) {
// xorshift32 cannot escape a zero state; remap 0 to an arbitrary constant.
uint32_t state = (seed != 0) ? seed : 0x9E3779B9UL;
// Load the reference table from PROGMEM into the low half of perm[] and
// shuffle it in place, avoiding a separate 256-byte working buffer.
for (uint16_t i = 0; i < 256; ++i) {
perm[i] = pgm_read_byte(&p[i]);
}
// Fisher-Yates shuffle to randomize the permutation table
for (uint16_t i = 255; i > 0; --i) {
state ^= state << 13;
state ^= state >> 17;
state ^= state << 5;
uint16_t j = static_cast<uint16_t>(state % (i + 1));
uint8_t temp = perm[i];
perm[i] = perm[j];
perm[j] = temp;
}
// Mirror into the upper half and build the mod-12 lookup
for (uint16_t i = 0; i < 512; ++i) {
perm[i] = perm[i & 255];
permMod12[i] = static_cast<uint8_t>(perm[i] % 12);
}
}
// Fast floor
int32_t SimplexNoise::fastFloor(double x) {
int32_t xi = static_cast<int32_t>(x);
return x < xi ? xi - 1 : xi;
}
// Dot product
double SimplexNoise::dot(const Grad& g, double x, double y) {
return g.x * x + g.y * y;
}
// 2D SimplexNoise noise
double SimplexNoise::noise(double xin, double yin) {
// Initialize if not done yet
if (!initialized) {
init();
}
double s = (xin + yin) * F2;
int32_t i = fastFloor(xin + s);
int32_t j = fastFloor(yin + s);
double t = (i + j) * G2;
double x0 = xin - (i - t);
double y0 = yin - (j - t);
uint8_t i1 = 0, j1 = 1;
if (x0 > y0) {
i1 = 1;
j1 = 0;
}
double x1 = x0 - i1 + G2;
double y1 = y0 - j1 + G2;
double x2 = x0 - 1.0 + 2.0 * G2;
double y2 = y0 - 1.0 + 2.0 * G2;
uint8_t ii = i & 255;
uint8_t jj = j & 255;
uint8_t gi0 = permMod12[ii + perm[jj]];
uint8_t gi1 = permMod12[ii + i1 + perm[jj + j1]];
uint8_t gi2 = permMod12[ii + 1 + perm[jj + 1]];
double n0 = 0.0;
double t0 = 0.5 - x0 * x0 - y0 * y0;
if (t0 >= 0.0) {
t0 *= t0;
n0 = t0 * t0 * dot(grad3[gi0], x0, y0);
}
double n1 = 0.0;
double t1 = 0.5 - x1 * x1 - y1 * y1;
if (t1 >= 0.0) {
t1 *= t1;
n1 = t1 * t1 * dot(grad3[gi1], x1, y1);
}
double n2 = 0.0;
double t2 = 0.5 - x2 * x2 - y2 * y2;
if (t2 >= 0.0) {
t2 *= t2;
n2 = t2 * t2 * dot(grad3[gi2], x2, y2);
}
return 70.0 * (n0 + n1 + n2);
}
// Map noise to a specific range
double SimplexNoise::mapNoise(double n, double min, double max) {
// Map from [-1,1] to [min,max]
return min + (max - min) * (n + 1.0) / 2.0;
}
// Scaled 2D simplex noise
double SimplexNoise::scaledNoise(double xin, double yin, double min, double max) {
return mapNoise(noise(xin, yin), min, max);
}
// Fractal Brownian Motion (layered noise)
double SimplexNoise::fbm(double x, double y, int octaves, double persistence) {
// A non-positive octave count would leave maxValue at 0 and return NaN,
// which callers then feed straight into servo.write() or analogWrite().
if (octaves < 1) {
octaves = 1;
}
double total = 0.0;
double frequency = 1.0;
double amplitude = 1.0;
double maxValue = 0.0;
for (int i = 0; i < octaves; i++) {
total += noise(x * frequency, y * frequency) * amplitude;
maxValue += amplitude;
amplitude *= persistence;
frequency *= 2.0;
}
// Normalize to [-1,1]
return total / maxValue;
}
// Scaled FBM
double SimplexNoise::scaledFbm(double x, double y, double min, double max,
int octaves, double persistence) {
return mapNoise(fbm(x, y, octaves, persistence), min, max);
}