Skip to content

context.entr_add_rune gets calculated when adding runes on run loading #148

Description

@borb43

Seems unintentional and also crashes the game on load if G.GAME.blind can calculate

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions