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Copy pathDuckAssistant.lua
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426 lines (349 loc) · 15.7 KB
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--[[
Duck script/assistant
its a duck that follows you around and helps you with stuff in doors.
made by upio
please do not steal this script and claim it as your own, thanks
]]--
local Functions = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Functions.lua"))()
local runService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local tweenService = game:GetService("TweenService")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local entitynames = {"RushMoving","AmbushMoving","A60","A120","Eyes","JeffTheKiller"}
local overrideMovingPermission = false
local latestRoom = game:GetService("ReplicatedStorage").GameData.LatestRoom
local duck = game:GetObjects("rbxassetid://13675466339")[1]
duck.Parent = workspace
local pointLight = Instance.new("PointLight",duck)
pointLight.Color = Color3.fromRGB(255, 218, 8)
pointLight.Brightness = 0
pointLight.Range = 0
local guidingPointLight = Instance.new("PointLight",character.Head)
guidingPointLight.Color = Color3.fromRGB(255, 218, 8)
guidingPointLight.Brightness = 0
guidingPointLight.Range = 0
local overrideKeySound = false
local connections = {}
function sendCaption(message,time)
firesignal(game:GetService("ReplicatedStorage").EntityInfo.Caption.OnClientEvent, message or "No Message Provided", true, time or 5)
end
function playSound(soundAssetID,properties)
task.spawn(function()
local sound = Instance.new("Sound",duck)
sound.SoundId = LoadCustomAsset("rbxassetid://"..soundAssetID:gsub("rbxassetid://",""))
if properties ~= nil then
for Property, Value in next, properties do
if Property ~= "SoundId" then
sound[Property] = Value
end
end
end
sound:Play()
if sound.Looped then
return sound
end
sound.Ended:Connect(function()
sound:Destroy()
end)
end)
end
function moveDuck(position,direction,Orientation,distanceBehind)
--local direction = chr.HumanoidRootPart.CFrame.LookVector
local duckPosition = position - (direction * (distanceBehind or 3))
duck.BodyPosition.Position = duckPosition
tweenService:Create(duck,TweenInfo.new(0.5),{
Orientation = Vector3.new(0, Orientation.Y, 0)
}):Play()
duck:FindFirstChildOfClass("BodyAngularVelocity").AngularVelocity = Vector3.new(0, 0, 0)
task.spawn(function()
repeat task.wait() until duck.BodyPosition == position
return true
end)
end
function getObjectPositionByOffsetInDirection(object,offset,movementDirecton)
if movementDirecton == "back" then
-- Get the object's orientation
local objectOrientation = object.Orientation
-- Convert the orientation to a rotation matrix
local rotationMatrix = CFrame.fromEulerAnglesXYZ(math.rad(objectOrientation.X),
math.rad(objectOrientation.Y),
math.rad(objectOrientation.Z))
-- Get the object's dimensions
local objectSize = object.Size
-- Calculate the back position based on the object's orientation and dimensions
local backPosition = object.Position - (rotationMatrix.LookVector * (objectSize.Z / 2 + offset))
return backPosition
end
if movementDirecton == "left" then
-- Get the object's orientation
local objectOrientation = object.Orientation
-- Convert the orientation to a rotation matrix
local rotationMatrix = CFrame.fromEulerAnglesXYZ(math.rad(objectOrientation.X),
math.rad(objectOrientation.Y),
math.rad(objectOrientation.Z))
-- Get the object's dimensions
local objectSize = object.Size
-- Calculate the left position based on the object's orientation and dimensions
local leftPosition = object.Position - (rotationMatrix.RightVector * (objectSize.X / 2 + offset))
return leftPosition
end
if movementDirecton == "front" then
-- Get the object's CFrame
local objectCFrame = object.CFrame
-- Calculate the front position based on the object's CFrame and dimensions
local frontPosition = objectCFrame.Position + (objectCFrame.LookVector * -1 * (object.Size.Z / 2 + offset))
return frontPosition
end
end
connections.bodyposballer = duck.BodyPosition:GetPropertyChangedSignal("Position"):Connect(function()
if player:DistanceFromCharacter(duck.BodyPosition.Position) <= pointLight.Range + 50 and workspace.CurrentRooms:FindFirstChild(game.Players.LocalPlayer:GetAttribute("CurrentRoom")):GetAttribute("IsDark") then
local playerInSight = workspace.FindPartOnRayWithIgnoreList(workspace, Ray.new(duck.BodyPosition.Position, character.HumanoidRootPart.Position - duck.BodyPosition.Position), {duck, character}) == nil
if not playerInSight and guidingPointLight.Range == 0 then
sendCaption("you feel a presence guide you...",1.5)
tweenService:Create(guidingPointLight,TweenInfo.new(1.5),{
Brightness = 2,
Range = 35
}):Play()
end
else
if guidingPointLight.Range ~= 0 then
tweenService:Create(guidingPointLight,TweenInfo.new(0.5),{
Brightness = 0,
Range = 0
}):Play()
end
end
end)
function findKeyInRoom(room)
for _,v in ipairs(room:GetDescendants()) do
if v.Name == "KeyObtain" or v.Name == "LeverForGate" then
return v
end
end
return
end
function doDuckLogic()
local room = workspace.CurrentRooms[latestRoom.Value]
if not string.find(string.lower(room:GetAttribute("OriginalName")),"seek") then
overrideMovingPermission = false
local isDupeRoom = false
for _,v in ipairs(room:GetChildren()) do
task.wait()
if v.Name == "Closet" then
if v:FindFirstChild("DoorFake") then
isDupeRoom = true
break
end
end
end
if room:GetAttribute("RequiresKey") then
local key = findKeyInRoom(room) or room.Assets:FindFirstChild("KeyObtain")
if key then
overrideMovingPermission = true
moveDuck(getObjectPositionByOffsetInDirection(key.PrimaryPart, 3,"front"), -character.HumanoidRootPart.CFrame.LookVector,-character.HumanoidRootPart.Orientation,-5)
task.spawn(function()
if key.Name == "KeyObtain" then
task.wait(1)
repeat task.wait(0.25)
task.spawn(function()
task.wait(0.5)
if not overrideKeySound then
ballers = 0
playSound("5681935637")
end
end)
until (player.Character:FindFirstChild("Key") and player.Character:FindFirstChild("Key"):GetAttribute("LockID") == room.Door.Sign.Stinker.Text) or (player.Backpack:FindFirstChild("Key") and player.Backpack:FindFirstChild("Key"):GetAttribute("LockID") == room.Door.Sign.Stinker.Text) or room ~= workspace.CurrentRooms[latestRoom.Value]
else
key.PrimaryPart:WaitForChild("SoundToPlay").Played:Wait()
end
if not isDupeRoom then
overrideMovingPermission = false
end
end)
end
end
if isDupeRoom and not room ~= workspace.CurrentRooms[latestRoom.Value] and (room:GetAttribute("RequiresKey") and (player.Character:FindFirstChild("Key") and player.Character:FindFirstChild("Key"):GetAttribute("LockID") == room.Door.Sign.Stinker.Text) or (player.Backpack:FindFirstChild("Key") and player.Backpack:FindFirstChild("Key"):GetAttribute("LockID") == room.Door.Sign.Stinker.Text)) then
overrideMovingPermission = true
tweenService:Create(pointLight,TweenInfo.new(1.5),{
Brightness = 2,
Range = 35
}):Play()
moveDuck(getObjectPositionByOffsetInDirection(room.Door.Door, 3,"front"), -character.HumanoidRootPart.CFrame.LookVector,-character.HumanoidRootPart.Orientation,-5)
playSound("5681935637")
repeat task.wait() until latestRoom.Value ~= tonumber(room.Name)
overrideMovingPermission = false
tweenService:Create(pointLight,TweenInfo.new(1.5),{
Brightness = 0,
Range = 0
}):Play()
end
end
if string.find(string.lower(room:GetAttribute("OriginalName")),"seek") then
overrideMovingPermission = true
moveDuck(getObjectPositionByOffsetInDirection(room.Door.Door,3,"front"), -character.HumanoidRootPart.CFrame.LookVector,-character.HumanoidRootPart.Orientation,0)
playSound("5681935637")
end
if latestRoom.Value == 50 then
tweenService:Create(pointLight,TweenInfo.new(1.5),{
Brightness = 2,
Range = 35
}):Play()
overrideMovingPermission = true
local books = {}
for _,v in ipairs(room.Assets:GetDescendants()) do
if v:IsA("Model") and (v.Name == "LiveHintBook") then
table.insert(books,v)
end
end
local playerPosition = character.PrimaryPart.Position
table.sort(books, function(instanceA, instanceB)
local positionA = instanceA.PrimaryPart.Position
local positionB = instanceB.PrimaryPart.Position
local distanceA = (positionA - playerPosition).Magnitude
local distanceB = (positionB - playerPosition).Magnitude
return distanceA < distanceB
end)
for _,v in pairs(books) do
if v == nil or not v:IsDescendantOf(workspace) then
continue
end
moveDuck(getObjectPositionByOffsetInDirection(v.PrimaryPart,3.5,"front"),-character.HumanoidRootPart.CFrame.LookVector,-character.HumanoidRootPart.Orientation,2.5)
v.AncestryChanged:Connect(function()
if not v:IsDescendantOf(room) then
table.remove(books,_)
end
end)
v.AncestryChanged:Wait()
end
elseif latestRoom.Value == 51 then
tweenService:Create(pointLight,TweenInfo.new(0.5),{
Brightness = 0,
Range = 0
}):Play()
end
if latestRoom.Value == 100 then
tweenService:Create(pointLight,TweenInfo.new(1.5),{
Brightness = 2,
Range = 35
}):Play()
overrideMovingPermission = true
local books = {}
for _,v in ipairs(room.Assets:GetDescendants()) do
if v:IsA("Model") and (v.Name == "LiveBreakerPolePickup") then
table.insert(books,v)
end
end
local playerPosition = character.PrimaryPart.Position
table.sort(books, function(instanceA, instanceB)
local positionA = instanceA.PrimaryPart.Position
local positionB = instanceB.PrimaryPart.Position
local distanceA = (positionA - playerPosition).Magnitude
local distanceB = (positionB - playerPosition).Magnitude
return distanceA < distanceB
end)
for _,v in pairs(books) do
if v == nil or not v:IsDescendantOf(workspace) then
table.remove(books,_)
continue
end
moveDuck(getObjectPositionByOffsetInDirection(v.PrimaryPart,3.5,"front"),-character.HumanoidRootPart.CFrame.LookVector,-character.HumanoidRootPart.Orientation,2.5)
v.AncestryChanged:Connect(function()
if not v:IsDescendantOf(room) then
table.remove(books,_)
end
end)
v.AncestryChanged:Wait()
end
end
end
connections.entity = workspace.ChildAdded:Connect(function(v)
if table.find(entitynames,v.Name) then
repeat task.wait() until player:DistanceFromCharacter(v:GetPivot().Position) < 1000 or not v:IsDescendantOf(workspace)
if v:IsDescendantOf(workspace) then
overrideKeySound = true
playSound("7317316612")
task.spawn(function()
repeat task.wait() until not v:IsDescendantOf(workspace)
overrideKeySound = false
end)
end
end
end)
connections.entityScreech = workspace.CurrentCamera.ChildAdded:Connect(function(v)
if v.Name == "Screech" then
overrideKeySound = true
playSound("7317316612")
end
end)
connections.entityScreechRemoving = workspace.CurrentCamera.ChildRemoved:Connect(function(v)
if v.Name == "Screech" then
overrideKeySound = false
end
end)
connections.light = game.Players.LocalPlayer:GetAttributeChangedSignal("CurrentRoom"):Connect(function()
local room = game.Players.LocalPlayer:GetAttribute("CurrentRoom")
if workspace.CurrentRooms:FindFirstChild(room) then
room = workspace.CurrentRooms:FindFirstChild(room)
local roomConnect = room:GetAttributeChangedSignal("IsDark"):Connect(function()
if (room:GetAttribute("IsDark")) then
if pointLight.Range ~= 35 then
tweenService:Create(pointLight,TweenInfo.new(1.5),{
Brightness = 2,
Range = 35
}):Play()
end
else
if pointLight.Range ~= 0 then
tweenService:Create(pointLight,TweenInfo.new(0.5),{
Brightness = 0,
Range = 0
}):Play()
end
end
end)
task.spawn(function()
repeat task.wait() until tostring(game.Players.LocalPlayer:GetAttribute("CurrentRoom")) ~= room.Name
roomConnect:Disconnect()
end)
if (room:GetAttribute("IsDark") or string.find(string.lower(room:GetAttribute("OriginalName")),"seek")) then
if pointLight.Range ~= 35 then
tweenService:Create(pointLight,TweenInfo.new(1.5),{
Brightness = 2,
Range = 35
}):Play()
end
else
if pointLight.Range ~= 0 then
tweenService:Create(pointLight,TweenInfo.new(0.5),{
Brightness = 0,
Range = 0
}):Play()
end
end
end
end)
connections.doDuckLogicConnection = latestRoom:GetPropertyChangedSignal("Value"):Connect(doDuckLogic)
doDuckLogic()
function cleanup()
for _,connection in pairs(connections) do
connection:Disconnect()
end
doDuckLogic = function() end
playSound = function() end
moveDuck = function() end
getObjectPositionByOffsetInDirection = function() end
latestRoom = nil
guidingPointLight:Destroy()
duck:Destroy()
return true
end
connections.playerwalking = game.Players.LocalPlayer.Character.Collision:GetPropertyChangedSignal("Position"):Connect(function()
if not overrideMovingPermission and duck ~= nil and duck:IsDescendantOf(workspace) then
if game.Players.LocalPlayer.Character.Humanoid.Health ~= 0 or game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
moveDuck(getObjectPositionByOffsetInDirection(character.HumanoidRootPart,3.5,"left"), character.HumanoidRootPart.CFrame.LookVector,-character.HumanoidRootPart.Orientation,-5)
else
cleanup()
end
end
end)