- Fixes for Stencyl 4.2.0
- Add namespace declaration to fix Android builds with Stencyl b12043
- Add blocks to load ads, which must be used before showing ads.
- Added more video/rewarded ad display states (loaded, failed to load, failed to show, clicked).
- Update UnityAds SDK to 4.3.0
- Fix forced orientation switching bug after ads on iOS
- Removed dependency on byrobingames extension manager. iOS framework is now retrieved through CocoaPods.
- Fix build error on iOS.
- Updated Unity Ads SDK to 3.7.5.
- [android] Fix build error due to android repository settings.
- [ios] Fixed SKAdNetwork settings
- [ios] Improved autobuild of extension binaries
- [ios] Minor updates to fix deprecation warnings
- [ios] Fixed banner size and position on certain devices.
- Update to Unity Ads SDK 3.5.1 to fix Android 11 and iOS 14 issues.
- Fix minsdk android publishing error with recent gradle android versions.
- Fix: gradle build error.
- Fix: Don't try to build iOS binaries unless building game for iOS.
- Update SDK to iOS: 3.2.0 Android: 3.2.0
- Android fix issue
READ_PHONE_STATE
- Added a "get consent block" to get the consent programmatically.
- Added a "set consent block" to set the consent programmatically.
- Update SDK to iOS: 3.0.0 Android: 3.0.0
- Add Banner Support Fix Android Stencyl 3.5
- Update SDK to iOS: 2.1.0 Android: 2.1.0
- Tested for Stencyl 3.5
- Required byRobin Toolset Extension Manager
- Updated to use with Heyzap Extension 2.9
- Update SDK to iOS: 2.0.8 Android: 2.0.8
- Added Android Gradle support for openfl4
- Updated for use with Heyzap Extension 2.7
- Fix: Android export/publish game
- Updated iOS and Android SDK to 2.0.4
- Removed Set Placement ID block, this is not required in SDK 2.0.4
- Added placementid in Can Show Ads block.
- Verion 0.0.5 of byRobin Extension Manager is needed.
- Added canShowad