Skip to content

WebGL support #579

Description

@techniq

Consider adding WebGL layer (<WebGL> / <Layer type="webgl">) and primitives support, although Svg, Canvas, and Html typically fulfill most needs, and there is more performance opportunity to unlock.

Might be able to leverage an abstraction to simplify implementation

Note: WebGL does have a limit on the number of concurrent WebGL contexts (also mentioned by uPlot and Rive).

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions