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๐Ÿ’ญ
์žฌํ™œ๊ณต๋ถ€์ค‘
๐Ÿ’ญ
์žฌํ™œ๊ณต๋ถ€์ค‘

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29thnight/README.md

Park Young Ung โ€” Engine Programmer. Game engine systems, from runtime to tools.

CreatorEngine โ€” C++23 game engine for Windows, in development. Runtime: Scene / Component, C# / CoreCLR. Rendering: DirectX 12 / Vulkan, Render Graph / Slang. Toolchain: Dear ImGui, asset cooking and packaging. Open source code.

Source code ย  ยท ย  Documentation

Tech Stack. Languages: C++20 / 23 ยท C#, HLSL ยท Slang; Graphics: DirectX 12 ยท Vulkan, Win32; Runtime: .NET ยท CoreCLR, PhysX ยท FMOD; Editor: Dear ImGui ยท ImGuizmo, Roslyn; Content: fastgltf ยท ufbx, meshoptimizer ยท ryml; Development: Visual Studio ยท Git, MSBuild ยท vcpkg.

Interests

  • Performance โ€” Data-oriented design, memory allocation, and job scheduling.
  • Metaprogramming โ€” Compile-time reflection, serialization, and source generation.
  • Engine architecture โ€” Render graphs, native/managed boundaries, and build pipelines.

Portfolio

Portfolio โ€” 29thnight.github.io CreatorEngine โ€” Engine, editor & content pipeline

reflgen_cpp โ€” C++ reflection & serialization Mathematics โ€” SIMD game-math library

Pinned Loading

  1. CreatorEngine CreatorEngine Public

    DX12 ๋ Œ๋” ๋ฐ CoreCLR ์Šคํฌ๋ฆฝํŠธ ์ฒด๊ณ„ ์ž์ฒด์—”์ง„ ๋ฐ ์—๋””ํ„ฐ

    C++ 3 1

  2. CreatorEngine-Legacy CreatorEngine-Legacy Public

    ๊ฒŒ์ž„์ธ์žฌ์› 6๊ธฐ : ์กธ์—…์ž‘ํ’ˆ์šฉ ์ž์ฒด์—”์ง„ ๋ฐ ์—๋””ํ„ฐ

    C++

  3. Kori_the_Spritail_Unity Kori_the_Spritail_Unity Public

    Kori the Spritail : Unity - for Switch

    C# 4

  4. joker1092/BongSuRabbit joker1092/BongSuRabbit Public

    BongSuRabbit

    C++

  5. MusketFire MusketFire Public

    ๊ฒŒ์ž„์ธ์ œ์› 6๊ธฐ 1ํ•™๋…„ 1Q ๋ฏธ๋‹ˆํ”„๋กœ์ ํŠธ (GDI ๋ Œ๋”) SVN ์ •๋ฆฌ๋ณธ

    C++

  6. Song-of-Savior Song-of-Savior Public

    ๊ฒŒ์ž„์ธ์ œ์› 6๊ธฐ : 1ํ•™๋…„ 2Q D2D ํ”„๋กœ์ ํŠธ ์—”์ง„ ๋ฐ ํด๋ผ์ด์–ธํŠธ

    C++ 1