Full-stack developer, game modder, and reverse engineer based in DFW, Texas.
I build high-concurrency web services, reverse-engineer undocumented APIs, decompile rhythm games, and write developer tooling. My primary focus is on TypeScript and C# (.NET).
Founder, sole web stack developer, and lead maintainer of MDMC and MDMods.
- Designed and prototyped the UI in Figma, then hand-wrote the entire web stack from scratch (frontend, REST API, database, CI/CD, and DevOps).
- Developed in-game mod integration (CustomAlbums) for custom song loading, hot reloading, and score synchronization via C#, MelonLoader, and Harmony hooks.
- Built for scale: handles millions of daily requests, supports 40,000+ registered users, hosts over 3,500 custom songs, and indexes 1,000,000+ leaderboard scores.
- Owner and administrator of the 50,000+ member community Discord.
Creator of DIVE.moe, an unofficial stat-tracker and companion app for TAITO's MUSIC DIVER arcade game.
- Reverse-engineered private arcade API endpoints to build a fast caching backend (musicdiver-mypage-api) on Bun and ElysiaJS.
- Features Redis ZSET rating rankings, progress snapshots over time, Cloudflare R2 asset mirroring, and upstream rate-limit queueing.
- Languages: TypeScript, C# (.NET), SQL, HTML/CSS
- Runtimes & Frameworks: Bun, Node.js, ElysiaJS, ASP.NET Core, Cloudflare Workers
- Cloud & Infrastructure: Cloudflare (Workers, R2, CDN), AWS, Docker, Redis, MongoDB, PostgreSQL
- Specializations: Game modding & decompilation, API reverse-engineering and security auditing, ecosystem tooling, high-concurrency web backends
Feel free to reach out via email at allmarvelous@icloud.com.



