adds a malk psych ward - #107
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## About The Pull Request from w20 core ## Why It's Good For The Game from w20 core and honestly kinda funny <img width="1172" height="783" alt="Screenshot 2026-07-26 122725" src="https://github.com/user-attachments/assets/b9b9aea5-c569-44e1-945a-877fc167e7bd" /> ## Changelog :cl: add: Added Monochrome Vision flaw for Garou /:cl:
## About The Pull Request Breaks the guestbook code up slightly and rewrites the code so that the primarly used define returns the MOB instead of the name. This means that in all scenarios where we directly imbued into a string (all of current uses), text macros work as intented https://ref.dm-lang.org/DM/text/macros/ I didnt check if this fixes anything persay but it likely affects situations for everything that is not a human (as they use macros alot more often) Also fixes <img width="1179" height="79" alt="image" src="https://github.com/user-attachments/assets/23501f8b-7c9d-4b86-8028-fa65ff9732fa" /> I discovered caused by a recent pr while leaving my game open (the dog i was testing barked) I orginnaly assumed this was what caused DarkPack13#1130 but that was acctually its own issue but i fixed it. ## Why It's Good For The Game Grammer good. Bugs bad. Fixes DarkPack13#1130 ## Changelog :cl: fix: Guestbook should handle text macros better fix: Dogs are treated as an improper noun /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Moves hunger multipliers from DarkPack13#857 to a config rather then being in two seperate places which made it so our code has a * 0.04 of normal tg which is why no one got hungry. Default config value is set to 0.5 of normal TG values. This is something that should likely be tweaked. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game hunger rate is pretty subjective and depends on the length of the round and population imo. Having a ton of stores/food/cooking but NO reason to ever eat is bad. I might follow this up with a minor buff for eating player made food. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: Hunger is no longer accidentally soft-removed config: Hunger rate is on a config for easier tweaking /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Adds the Cast-Iron Stomach from Bygone Bestiary. ## Why It's Good For The Game It's not a hugely important trait so honestly it isn't but I do like to eat raw meat as a Lupus so. https://github.com/user-attachments/assets/3abe68ce-58df-47d9-bbc4-5ce0cf6ceaab ## Changelog :cl: add: Added Cast-Iron Stomach as a merit /:cl:
## About The Pull Request Fixes Condottieri job's supervisor, changing it from SHERIFF to SOCIETY OF LEOPOLD ## Why It's Good For The Game Bugfix ## Changelog :cl: fix: Fixed Condottieri's supervisor property. /:cl:
## About The Pull Request Reworks the spawns for artifacts to defavor klaives extreamly hard, but put better spawns (that are guarded) into the umbra. Spawners work off a pool of points and match the power of artifacts spawned with banes guarding them. <img width="670" height="501" alt="image" src="https://github.com/user-attachments/assets/9540d448-44e6-40c8-9f2c-5a71a7418a3d" /> Also adds a new merit that lets you spawn with a **RANK 1** fetish round start. I could prob also extend this to a separate one for ghouls/vampires if thats desired. <img width="504" height="246" alt="image" src="https://github.com/user-attachments/assets/a5ef86d3-c577-4831-b431-65c2a01f9e4e" /> Adds a new homebrew fetish that listens VERY good and repeats random messages back when used. https://github.com/user-attachments/assets/cb2b076b-cba0-4e68-8e33-d46ccbc04324 ## Why It's Good For The Game Current spawns and systems dont have any particuarly leaning towards werewolves which feels strange as it ends up with alot of vampires/humans getting there hands on artifacts that werewolves will murder the fuck out of you for having. While they are still obtained-able through the means the strong ones should be alot rarer. And now the werewolves have a good reason to visit the umbra or spend points into merits. ## Changelog :cl: add: The umbra now spawns corpses with fetishes and banes surronding them add: Adds new minor werewolf fetish: Magpie's Ears add: Adds merit to have a roundstart fetish owned by you. balance: Klaives are MUCH rarer from normal spawns /:cl:
## About The Pull Request ran into this harddel downstream. this should hopefully fix it? ``` [2026-07-27 00:50:20.585] REFSCANNER: native refscan complete for /datum/discipline_power/bloodheal/one ([0x210ed59c]), took 2539 ms - === 1 finding(s)=== - [finding] datum #971514 (/datum/discipline/bloodheal).current_power ``` ## Why It's Good For The Game harddel bad ## Changelog :cl: fix: Fixed a laggy hard delete related to disciplines. /:cl:
## About The Pull Request Runtime from not having an auspice, Prob corax. <img width="1238" height="262" alt="image" src="https://github.com/user-attachments/assets/49fdee93-13b9-4dae-a94f-c03b59acf265" /> Runtime from trying to check the beating of a heart for a a heart that doesnt exist. Kinfolk dont have a tribe so runtime trying to compare tribes. <img width="1127" height="410" alt="image" src="https://github.com/user-attachments/assets/5e61da48-55aa-4cbc-a892-54b4b4863857" /> Bad arg order on planter. <img width="1348" height="252" alt="image" src="https://github.com/user-attachments/assets/87203bbd-8f9d-46f0-aba7-5d561aa141fa" /> ## Why It's Good For The Game Runtimes bad. ## Changelog :cl: fix: Improves handling for detecting a heartbeat to be more consistent code: Fixes random runtimes /:cl:
Author
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i think my fork is more up to date than the apoc fork's master branch |
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About The Pull Request
This PR adds a (mostly) abandoned psych ward under the clinic, as well as some minor tweaks the clinic layout to accommodate new cool things like an elevator and the clinic directors office.
Why It's Good For The Game
malkavians need a haven!
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Changelog
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map: Adds an 'abandoned' psych ward below the clinic for Malkavians
/:cl: