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refactor(ios): add a BlurtDesign component library - #230
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Gets the iPhone app ready for TestFlight. - Bundle ids move from the dev.alex placeholders to com.assemblyai.blurt.ios (app, .keyboard, .core, .tests, .probe), the App Group to group.com.assemblyai.blurt.ios, and the term-pack type to com.assemblyai.blurt.terms. The Darwin notification names, log subsystem, queue labels and scripts follow. The Mac app keeps its dev.alex ids: changing them would orphan Sparkle updates and its granted Accessibility permission. - API-key entry is no longer debug-only. Sign in with AssemblyAI doesn't exist yet, so a TestFlight build had no way to add a key. The setup card and Settings now offer "Paste your key" and "Get a free key" in every build, as the Mac app does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
App Review 5.1.2(i) requires clearly disclosing where personal data goes, third-party AI included, and getting explicit permission first. The listening window now won't open until the user agrees, in a sheet that names AssemblyAI, lists what is sent (the voice while dictating, the text before the cursor, recent dictations, key terms with contact names) and links the privacy policy. Every path to the microphone goes through startListening(), so one gate covers the button, the keyboard's blurt://start and in-app dictation. Consent is versioned (AIConsent): sending something new means a new version, and everyone is asked again. Settings' About section links the privacy policy too. The debug -BlurtStartListening flag grants consent, since scripted runs can't tap through the sheet. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The iPhone project pulled the app icon and the wordmark straight out of the Mac app's folder, so a Mac-side move or rename would have broken the iPhone build. Both now live in a top-level Design/brand that each project references directly; neither app's folder is a dependency of the other. The Mac project lists them explicitly (it used to get them by including its whole Blurt folder) and its project.pbxproj is regenerated. Both app bundles still carry the icon and logo. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The package gains a second library, AssemblyAI, that BlurtEngine is built on: the HTTPTransport seam and its streamed upload body, the dictation wire types and multipart framing, and APIKeyValidator. It holds no Blurt policy, so it can become a standalone Swift SDK; the engine keeps everything that is a Blurt decision (the prompts, the cleanup instruction and styles, key storage, logging, the User-Agent). A pure move: no request, header or response handling changes. The wire types un-nest from AssemblyAITranscriber and become public, the SDK gets its own logger and URL helper, and the validator takes its User-Agent as a parameter. APIKeyValidator.blurt() is where Blurt's agent joins it, and both apps now use it, so their key checks still send `Blurt/<version> (…)`. A new test pins that the SDK's validator sends only the agent it's given. SyncSTTLimits.pcmBytes(forSeconds:) goes: its one caller, the upload buffer, now lives in the SDK and states its own size. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Move the iPhone's design system out of the loose Shared/ folder and AppChrome.swift into BlurtDesign, a static, extension-safe framework the app and the keyboard both link: the generated DesignTokens, the type roles, the brand colours, and card/page/brandForm/Eyebrow/ BrandButtonStyle/Wordmark/FilmGrain. The chrome colours are built from the token pairs rather than read from the app's asset catalog, so the library stands alone; a test pins them to the catalog in light and dark. The CTA tokens now alias the accent, so the accent (Blurt green) is one token pair to repoint. iPhone only: the Mac app is unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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…SDK (#231) * refactor(sdk): move key terms and text shortcuts into the AssemblyAI SDK KeyTerms (parse a comma-separated list, fit it to keyterms_prompt's caps; was KeytermsBoost plus KeyTermsStore.parse) and TextShortcut with its on-device TextShortcutExpander now live in Sources/AssemblyAI, so any app on the SDK gets them. BlurtEngine keeps Blurt's storage: KeyTermsStore and TextShortcutStore, their UserDefaults keys and limits. The iPhone's duplicate KeyTermList is replaced by KeyTerms. The Mac app only gains an import; its behaviour and stored data are unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * style(sdk): keep KeyTerms.join's doc comment on its declaration Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(ios): add a Words tab for key terms and text shortcuts (#232) * feat(ios): add a Words tab for key terms and text shortcuts The app gets Dictate and Words tabs under a brand tab bar, as in the blurt-ios prototype. MainView owns what works on either tab: Settings from each tab's gear, the consent sheet and shared key-term lists. Words, on the AssemblyAI SDK's KeyTerms and TextShortcut: - Key terms as pills with an inline add field (commas add several, duplicates drop, capped at the request's 100), the contact-name count, and Share. They move here from Settings. - Text shortcuts with an inline "When I say / Type this" form; re-adding a phrase replaces it. Expanded on the phone, never sent. BlurtDesign gains BrandTabBar, FlowLayout, brandInput() and brandFootnote(), and brand buttons fade while disabled. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(ios): drop the Words tab pointer from Settings Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* refactor(sdk): move key terms and text shortcuts into the AssemblyAI SDK KeyTerms (parse a comma-separated list, fit it to keyterms_prompt's caps; was KeytermsBoost plus KeyTermsStore.parse) and TextShortcut with its on-device TextShortcutExpander now live in Sources/AssemblyAI, so any app on the SDK gets them. BlurtEngine keeps Blurt's storage: KeyTermsStore and TextShortcutStore, their UserDefaults keys and limits. The iPhone's duplicate KeyTermList is replaced by KeyTerms. The Mac app only gains an import; its behaviour and stored data are unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(ios): add a Words tab for key terms and text shortcuts The app gets Dictate and Words tabs under a brand tab bar, as in the blurt-ios prototype. MainView owns what works on either tab: Settings from each tab's gear, the consent sheet and shared key-term lists. Words, on the AssemblyAI SDK's KeyTerms and TextShortcut: - Key terms as pills with an inline add field (commas add several, duplicates drop, capped at the request's 100), the contact-name count, and Share. They move here from Settings. - Text shortcuts with an inline "When I say / Type this" form; re-adding a phrase replaces it. Expanded on the phone, never sent. BlurtDesign gains BrandTabBar, FlowLayout, brandInput() and brandFootnote(), and brand buttons fade while disabled. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(ios): show lifetime dictation stats A stats card at the top of the Dictate tab, as in the blurt-ios prototype: dictations, words, and time saved against the 36 wpm phone typing average, as serif numbers with mono units. Time saved shows in full and moves to its own row past an hour; every value takes the largest of four sizes that fits. Every dictation counts, from the app or the keyboard. The coordinator times the recording phase and records on the main actor when the dictation's terminal phase renders, so the spoken time is the right one and a reset can't race a record. Totals stay on the phone (DictationStats, BlurtiOSCore); Settings › Data resets them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * style(sdk): keep KeyTerms.join's doc comment on its declaration Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(ios): drop the Words tab pointer from Settings Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(ios): add the Easter Egg (#234) * feat(ios): add the easter egg A quiet "How fast can you type?" link at the foot of Settings opens a 30-second sprint over common words, ported from the blurt-ios prototype: the clock starts on the first key, turns orange and thumps through the last five seconds, and the result shows WPM, a rank, accuracy, the best, and how talking at 150 wpm compares. The latest result becomes the typing speed time saved is measured against, in place of the 36 wpm phone average, with a "Reset to average" link beside it. Scoring and the speed live in BlurtiOSCore (TypingTest, TypingSpeed) and are tested. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(ios): present the Easter Egg once from Settings The cover and the reset confirmation were attached to their sections, and a section's modifiers apply to each of its rows, so the About section's five rows each tried to present the Easter Egg at once. Both now hang off the form. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> * feat(ios): add a Words tab for key terms and text shortcuts (#232) * feat(ios): add a Words tab for key terms and text shortcuts The app gets Dictate and Words tabs under a brand tab bar, as in the blurt-ios prototype. MainView owns what works on either tab: Settings from each tab's gear, the consent sheet and shared key-term lists. Words, on the AssemblyAI SDK's KeyTerms and TextShortcut: - Key terms as pills with an inline add field (commas add several, duplicates drop, capped at the request's 100), the contact-name count, and Share. They move here from Settings. - Text shortcuts with an inline "When I say / Type this" form; re-adding a phrase replaces it. Expanded on the phone, never sent. BlurtDesign gains BrandTabBar, FlowLayout, brandInput() and brandFootnote(), and brand buttons fade while disabled. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(ios): drop the Words tab pointer from Settings Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> * feat(ios): open on a setup screen, then keep setup in Settings (#236) * feat(ios): add the easter egg A quiet "How fast can you type?" link at the foot of Settings opens a 30-second sprint over common words, ported from the blurt-ios prototype: the clock starts on the first key, turns orange and thumps through the last five seconds, and the result shows WPM, a rank, accuracy, the best, and how talking at 150 wpm compares. The latest result becomes the typing speed time saved is measured against, in place of the 36 wpm phone average, with a "Reset to average" link beside it. Scoring and the speed live in BlurtiOSCore (TypingTest, TypingSpeed) and are tested. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(ios): present the Easter Egg once from Settings The cover and the reset confirmation were attached to their sections, and a section's modifiers apply to each of its rows, so the About section's five rows each tried to present the Easter Egg at once. Both now hang off the form. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(ios): open on a setup screen, then keep setup in Settings As in the blurt-ios prototype, a first-run screen replaces the tabs until Blurt is set up: the wordmark, a headline, and the numbered steps in a card, with the API key pasted inline (Continue, Get a free key, where the key and the audio go). Without a key it can't be left; with one, Start dictating goes to the tabs and the microphone and keyboard can wait. Whoever was already set up skips it. The setup card leaves the Dictate tab. Settings › Setup keeps the steps, hidden behind "Blurt is set up ✓ · Show steps" once everything is done and open while anything isn't. The rule is SetupProgress (BlurtiOSCore, tested); -BlurtNoKey shows a fresh install's screen in debug builds without touching the Keychain. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
TextShortcut moved from BlurtEngine to the AssemblyAI module in #231; this test (added on main in #243) still only imported BlurtEngine. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RBXt5MoXHUDypywez9xZR3
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What & why
Pulls the iPhone's design system into
BlurtDesign, a component library the app and the keyboard both link. Before, it was a looseShared/folder compiled into each target, plusAppChrome.swift. Screens nowimport BlurtDesignfor:DesignTokens,BlurtTypeandBlurtBrandcard(),page(),brandForm(),Eyebrow,BrandButtonStyle,Wordmark,FilmGrainHow it's built:
packageaccess, likeBlurtiOSCore. It uses SwiftUI only and depends on neither the engine nor the core.app/*token pairs, instead of reading the app's asset catalog. A new test pins them to the catalog in both appearances.app/accent-*, so switching Blurt green to another accent is a two-line change intokens.json. Generated colours are byte-identical. Styles' edit tint and checkmark now use the accent, so they lift to the light green in dark mode.Also included:
BlurtKeyboard/Sources.design-sync,ios-typecheck,check-invariants) and the docs now point atBlurtDesign/.Stacked on #229.
How it was tested
scripts/ios-check.sh: 136 tests, BlurtiOSCore 96.69%, analyze, periphery and the probe build all pass.design-sync.sh --check,check-invariants.sh(with--self-test),ios-typecheck.sh, swift-format, swiftlint and shellcheck are all clean.Simulator: home screen in light and dark, and the keyboard gallery, all unchanged.
scripts/check.shpasses (or CI will, if I'm not on a Mac)I read AGENTS.md and this doesn't reintroduce anything deliberately removed
Docs updated if behavior changed
🤖 Generated with Claude Code