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[pull] 1.21.4 from cabaletta:1.21.4 - #24

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pull[bot] merged 9 commits into
CCBlueX:1.21.4from
cabaletta:1.21.4
Sep 15, 2026
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pull[bot] merged 9 commits into
CCBlueX:1.21.4from
cabaletta:1.21.4

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AverWasTaken and others added 9 commits September 14, 2026 15:39
new headHitters setting: sprint jump in 1x2 corridors and under any
low ceiling on flat traverses. the sprint jump speed boost applies
before the head bonk, so this is faster than just sprinting.

only headhits once fully inside the corridor (so we don't bonk on
the face of the entrance block), and never while sneaking, breaking,
in water, when the path goes down right after the movement, or when
the momentum would carry us over a ledge.

(cherry picked from commit 3f43a2f)
(cherry picked from commit 1cf6a3a)
(cherry picked from commit 02849ba)
- underHeadBonkCeiling: also check the block overhead is a normal cube with
MovementHelper.isBlockNormalCube, since things like trapdoors are not fully
passable yet you can't reliably bonk against them
- clearOfLedgesAhead: require the next two movements to go in the same
direction instead of just checking for floor, so the two blocks the momentum
carries us to are always part of the path and we can never get sent off it.
this covers the path turning, ending or going down right after, and makes the
canWalkOn checks redundant since the path already guarantees those blocks
are walkable

(cherry picked from commit 5b6c3cf)
Add optional head hitter sprint jumping
@pull pull Bot locked and limited conversation to collaborators Sep 15, 2026
@pull pull Bot added the ⤵️ pull label Sep 15, 2026
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pull Bot merged commit 78d3613 into CCBlueX:1.21.4 Sep 15, 2026
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2 participants