[pull] 1.21.4 from cabaletta:1.21.4 - #24
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new headHitters setting: sprint jump in 1x2 corridors and under any low ceiling on flat traverses. the sprint jump speed boost applies before the head bonk, so this is faster than just sprinting. only headhits once fully inside the corridor (so we don't bonk on the face of the entrance block), and never while sneaking, breaking, in water, when the path goes down right after the movement, or when the momentum would carry us over a ledge. (cherry picked from commit 3f43a2f)
(cherry picked from commit 1cf6a3a)
(cherry picked from commit 02849ba)
- underHeadBonkCeiling: also check the block overhead is a normal cube with MovementHelper.isBlockNormalCube, since things like trapdoors are not fully passable yet you can't reliably bonk against them - clearOfLedgesAhead: require the next two movements to go in the same direction instead of just checking for floor, so the two blocks the momentum carries us to are always part of the path and we can never get sent off it. this covers the path turning, ending or going down right after, and makes the canWalkOn checks redundant since the path already guarantees those blocks are walkable (cherry picked from commit 5b6c3cf)
Add optional head hitter sprint jumping
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