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.github/profile/README.md

A tabby cat illuminated by colorful prism-like light

Darlyson Gabriel

Game Developer • Godot Engine • Developer Tools • Linux

GitHub  |  Portfolio / Website

Godot Engine GDScript Python Linux Git


About me

I'm a solo developer from Brazil. My focus is on creating games and software using Godot Engine. I have experience building prototypes, UI libraries, special effects and 2D/3D experiments.

I also like to experiment with Linux systems, developer tools, robot programming and doing inference with local AI models on mobile devices. Overall, I like to understand how things work, write documentation about it and improve my projects with small improvements.

I try to keep things simple and easy to understand. I don't like unnecessary complications and always try to make sure that changes are actually working.

What I'm working with

Area Technologies and interests
Game development Godot Engine, GDScript, gameplay systems, UI, shaders, graphics and performance experiments
Programming GDScript, Python (learning), shell scripting, Java legacy-code exploration
Developer tools Git, GitHub, VSCodium, terminal-based workflows
Systems Linux, Arch Linux, Termux, lightweight environments
AI-assisted development ChatGPT, Claude Code, local models with llama.cpp

Featured projects

These projects represent the areas I currently explore: game development, developer tooling, legacy software, and local AI.

A development skill and reference set for maintaining GitHub repositories and working with Godot projects. It covers code analysis, debugging, optimization, documentation, and repository workflows.

Godot • GDScript • AI-assisted tooling • Documentation

An ongoing modernization study of the legacy LEGAL 3 robotics programming environment, with an emphasis on understanding the original software and documenting a maintainable direction.

Robotics • Legacy software • Java artifacts • Research

Early development — not yet a stable replacement for the original software.

A reusable settings-menu project intended to make common configuration screens easier to integrate into small Godot games.

Godot 4 • GDScript • UI systems • MIT License

A 2D top-down game experiment built with Godot and pixel-art assets. Used to explore the structure and feel of a small game project.

Godot • GDScript • 2D • Pixel art

A practical guide to running a quantized language model locally on Android using Termux and `llama.cpp`, including server configuration and a local web interface.

Android • Termux • Linux • llama.cpp • GGUF

More experiments and technical projects are listed below.

Other interests and experiments

  • Robotics programming: Obstacle-course challenge, a LEGAL 3 project created for a 2026 robotics competition.
  • Linux and system setup: Arch Linux post-install guide.
  • Graphics and rendering: experiments with Godot shaders and visual effects in advanced-graphics-test (archived experiment).
  • Game UI and animation: reusable interface ideas, transitions, and interaction patterns for Godot projects.

How I approach development

  • Understand before changing: inspect the existing structure and identify the actual problem.
  • Keep changes focused: prefer targeted improvements over unnecessary rewrites.
  • Consider constraints: account for performance and hardware limitations, especially in graphics-heavy projects.
  • Document decisions: make projects easier for another developer to understand and continue.
  • Use AI responsibly: AI tools can support research and review, but generated suggestions still need human understanding, testing, and validation.

Contact

I'm interested in game development, Godot tooling, graphics experiments, Linux, and practical software projects.


Building, testing, learning — with a little cat energy.

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  1. Claude-Godot-Maintainer Claude-Godot-Maintainer Public

    A Claude AI skill for maintaining GitHub repositories and developing Godot Engine projects, with official documentation references, community resources, code analysis, debugging, optimization, and …

  2. CodJam-Leg4 CodJam-Leg4 Public

    An update and improvement of a programming IDE. CodJam is a restructuring of the original project.

    Lex 1

  3. Settings-Menu-Godot Settings-Menu-Godot Public

    Settings menu for Godot Engine

    GDScript 1

  4. Game-TopDown-Test Game-TopDown-Test Public

    A game 2D Top Down test (Basead on assets pixel art)

    GDScript

  5. IA-local-on-mobile IA-local-on-mobile Public

    Execute uma inteligente artificial em seu celular com o termux

    1