docs: IL2CPP × Ghidra agent playbook - #16
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Agent-facing guide for reversing an IL2CPP Unity game by combining the UnityRift MCP, the Ghidra MCP, and Frida: the RVA/VA address model, one-time setup, the core decompile → clean/symbolize → resolve fields/enums/constants → apply-in-Ghidra loop, runtime confirmation, a tool cheat-sheet, and common mistakes. Linked from README and the MCP server reference. Documents the full il2cpp tool surface, including the tools added in the il2cpp-comprehension branch (il2cpp_field/enum/frida/apply_plan and clean's FUN_/DAT_ symbolization). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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What
Adds
docs/AGENT_GHIDRA_PLAYBOOK.md— an agent-facing guide for reversing an IL2CPP Unity game by combining the UnityRift MCP, the Ghidra MCP, and Frida together. Linked from the README and the MCP server reference.Contents
VA = image base + RVA, the TypeTree: readcharper its declared byte size (fixes Font dumps) #1 mistake); UnityRift = source of truth for names/layout, Ghidra = where you apply them; apply names targeted, never blast the whole binary; verify constants/behaviour.il2cpp_ghidra.h.il2cpp_clean(symbolize + annotate) → resolve fields/enums/constants → persist into Ghidra viail2cpp_apply_plan+ rename/retype → follow xrefs.il2cpp_frida+ the Frida MCP.Note
The playbook documents the full il2cpp tool surface, which includes the tools added in #15 (
il2cpp_field/il2cpp_enum/il2cpp_frida/il2cpp_apply_plan, andil2cpp_clean'sFUN_/DAT_symbolization). Best merged after (or together with) #15; this PR is docs-only and touches no code. Edits toREADME.md/tools/mcp/README.mdare on lines #15 doesn't touch, to avoid conflicts.