I fix expensive Unity production problems and build developer tools for large iOS and Android games.
I have 13+ years in game development, including Unity Technical Lead and Principal Engineer roles at Playtika. My work focuses on scalable Unity architecture, developer velocity, release safety, mobile performance, CI/CD, and AI-assisted engineering workflows.
Also known as: Serge · FoxsterDev
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- Designed a development quality system for a 2M+ line Unity codebase that enabled release cycles as short as 3 days and reduced major defects found after code freeze to one or fewer.
- Contributed to two US Top-10-grossing and six US Top-100-grossing mobile titles, including a product operating at approximately 1M DAU.
- Led Unity architecture, platform modernization, developer tooling, CI/CD, release-quality, and performance initiatives across multiple teams.
- Conducted 300+ technical interviews and helped build two internal Unity academies.
| Project | What it solves |
|---|---|
| XUUnity MCP | A local-first, validation-first MCP server for safe Unity Editor automation. It supports compile checks, EditMode and PlayMode tests, scene assertions, console inspection, snapshots, and Game View screenshots. |
| DevAccelerationSystem | Unity tooling for compile-matrix validation across build targets and scripting-define combinations before expensive builds or CI failures. |
| TheBestLogger | Production-oriented Unity logging with structured output, remote configuration, and controlled debug activation. |
| AI Research Hub | Reusable AI engineering workflows, prompts, roadmaps, and operating models for repository-attached Unity development. |
| SKUnityPackages | Earlier Unity Editor productivity packages for editor coroutines, menu discovery, and scripting-define management. |
- Unity architecture for large, long-lived mobile games
- Mobile performance, startup time, ANR, crash, and memory investigations
- iOS and Android platform integrations
- CI/CD, release engineering, compile validation, and build automation
- Unity Editor tooling and UPM package development
- Logging, observability, Grafana, and Kibana workflows
- AI agents, Model Context Protocol, and AI-assisted engineering
- Technical leadership, code review, mentoring, hiring, and team development
- 10 Minutes to Review the Quality of Any Unity Project
- Custom Engines in the Top 100 Grossing Mobile Games
- More Unity architecture and mobile game-development articles
- AI-native Unity architecture
- Safe Unity Editor automation through MCP
- Production-grade developer tools that shorten feedback loops
- Quality systems for large Unity codebases
- Practical AI workflows for mobile game-development teams
I take a limited number of consulting engagements for:
- Unity architecture and production-risk audits
- Mobile performance and loading-time investigations
- Build, CI/CD, and release-reliability improvements
- Developer-productivity systems and internal Unity tooling
- AI-assisted development workflows for Unity teams
For consulting or technical collaboration, contact me through LinkedIn or email.
Unity · C# · .NET · iOS · Android · UPM · Git · GitHub Actions · Jenkins · Firebase · Python · MCP · CI/CD · Grafana · Kibana


