such feature is too well done to be locked to a single use soooo here my suggestions.
simple boolean to make the grab a hug type
- instead of doing damage it just do a "squeeze" sound effect and play some particles.
- instead of suiting the player will just "tight hug" making ENTITIES unable to escape the grab (is balanced since you wouldn't be able to use any item and etc while hugging)
non goo grabbing :
- instead of doing transfur damage the entity would do only "attackDamageAmount * 0.25f" similar to a "choke attack" and as a bonus it would causing the player or entity to lose breath ticks while in such grab.
such feature is too well done to be locked to a single use soooo here my suggestions.
simple boolean to make the grab a hug type
non goo grabbing :