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System for Runtime Using Components

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CNodes

CNodes is a lightweight and straightforward game engine written in C and built on top of SDL3, focused on full control, performance, and structural simplicity.

Modules

Core

Core systems and fundamental engine functionality. Responsible for initialization, main loop, memory management, timing control, and engine lifecycle.

Math

Mathematical structures and utilities. Includes vectors, matrices, transformations, collision shapes, and related operations.

Simulation

Game state and physics systems. Handles physics updates, collision detection, resolution, and all logic executed during SimulationUpdate.

Features

Modular components attachable to Nodes. Used to extend behavior such as rendering, audio, input handling, and gameplay logic.

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System for Runtime Using Components

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