Hold a movement key and press your dodge button (default Left Alt), or double-tap your dodge keys, and Skif dodges left / right / back relative to the camera. Each dodge costs stamina. Every key and force value is configurable.
The mod reads the configured keys directly from the game's own input system
(PlayerController:IsInputKeyDown), about every 10 ms. Presses are
edge-detected and the double-tap timing runs in Lua. Nothing external runs:
no helper process, no console window, no named pipe.
This works for any key the engine knows: letters, digits, F1-F12, arrows, numpad, modifiers (Left Alt / Ctrl / Shift) and mouse buttons. F13-F24 have no engine key and cannot be used.
Vanilla energy drinks briefly stop stamina drain after drinking. The mod
notices the drink through the game's own energetic-overuse value - the stat
system reads it, and the mod listens to that read (a sharp rise means a drink
was just consumed; nothing is polled). Dodges during the same short window are
free, matching the game's behaviour. Default window: 4.5 s.
Set EnergyDrinkEffect=0 to ignore it.
- Copy the contents of the zip into
Stalker2\Binaries\Win64\- the folder containingStalker2-Win64-Shipping.exe. - Launch the game. Done - the package includes a UE4SS runtime with the update 2.x compatibility fix.
- Copy the
ConfigurableDodgeModfolder intoStalker2\Binaries\Win64\ue4ss\Mods\. - Add
ConfigurableDodgeMod : 1toue4ss\Mods\mods.txt. - Launch the game.
Default controls: hold A/D/S and press Left Alt to dodge.
- Hold a movement key and press the dodge button. A/D/S dodge left / right / back; forward-only movement does nothing.
- In double-tap mode, double-tap the configured keys (Z / C / S by default).
- 15 stamina per dodge (vanilla jump). Low stamina and open menus/dialogs block dodges.
- Right after an energy drink, dodges are free for the same short window in which the game itself stops stamina drain (see below).
Run Setup.bat in the mod folder:
- choose button or double-tap mode
- press a key to bind it - any key works, including Left Alt/Ctrl/Shift and
mouse buttons; it is stored as name plus hex (e.g.
0x58 ; X) - set forces and stamina cost, toggle the energy drink interaction and its free-dodge window, or press 3 to reset everything to defaults
Or edit ConfigurableDodgeMod.ini directly:
| Key | Meaning | Default |
|---|---|---|
Modality |
button or doubletap |
button |
ButtonKey |
dodge button (name, VK hex or mouse button) | Left Alt |
DoubleTapLeft/Right/Back |
double-tap keys | Z / C / S |
DoubleTapWindow |
max seconds between taps | 0.155 |
SideHorizontal/SideVertical |
side dodge force (cm/s) | 650 / 500 |
BackHorizontal/BackVertical |
back dodge force (cm/s) | 900 / 200 |
StaminaCost |
stamina per dodge | 15 |
EnergyDrinkEffect |
free dodges during the drink's no-drain window (1 / 0) |
1 |
EnergyDrinkFreeSeconds |
length of that window (seconds) | 4.5 |
EnergyDrinkOveruseJump |
overuse rise that registers a drink (advanced) | 50 |
Changes apply live within ~2 seconds - no restart.
| Dependency | Version |
|---|---|
| S.T.A.L.K.E.R. 2: Heart of Chornobyl | update 2.0+ |
| UE4SS | experimental v3.0.1-1028-gd7e7826d |
| RE-UE4SS Compatibility Fix (Nexus 2341) | v1.2 - included in the _full package |
- Dodge concept: rbwadle (Nexus 1243) - the original pak mod cannot load on update 2.0
- UE4SS (RE-UE4SS, MIT) and the community compatibility fix (Nexus 2341)




