docs: project standard, event research and lobby season spec - #214
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Three documents that the upcoming lobby work builds on: - olf-minestom-project-standard.md: 23 architecture rules derived from ManisGame, Cygnus, Tamias and the theEvilReaper libraries, each with a rationale and an enforcement mechanism. Falco's falco-archunit module already enforces six of them and is the reference implementation. - event-modi-plan.md: research on seasonal events. Key finding, measured from Steam telemetry: cosmetic seasonal events move concurrent players by roughly zero (Deep Rock Galactic October: -0.37%, -12.16%, -4.92%) while content releases move them 20-150% and lift the floor for months. Decoration is brand upkeep, not a growth lever - so its cost must stay small. - spec-lobby-saison-events.md: the requirements themselves. 49 user stories across 7 stages, 13 non-functional requirements, EARS acceptance criteria and MoSCoW priorities, following the OLF requirement-engineering standard. - rollout-log.md: the record NFR-011 asks for, tracking which feature sat at which release stage.
This was referenced Aug 28, 2026
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Stacked on #213.
What this adds
Four documents under
docs/that the Stage branches implement against.spec-lobby-saison-events.md— the requirements49 user stories across 7 stages, 13 non-functional requirements, EARS acceptance criteria, MoSCoW priorities. Follows the OLF requirement-engineering standard.
event-modi-plan.md— the research behind itThe finding that shaped the spec, measured from Steam telemetry and spot-checked against the source tables: cosmetic seasonal events move concurrent players by roughly zero. Deep Rock Galactic runs both kinds in the same game — cosmetic Octobers at −0.37%, −12.16%, −4.92%, content seasons at +154%, +59%, +142%. Dead by Daylight and Destiny 2 agree independently.
Decoration is brand upkeep, not a growth lever. That is why the spec caps seasonal visuals at "data, not code" — the effort belongs in content.
olf-minestom-project-standard.md— the conventions23 architecture rules with IDs, each with a rationale and an enforcement mechanism, derived from ManisGame, Cygnus, Tamias and the theEvilReaper libraries. Falco's
falco-archunitalready enforces six of them and is the reference implementation.rollout-log.mdThe record NFR-011 requires: which feature sat at which release stage, when, and why it moved.
Note
Two open decisions are recorded in the spec rather than silently assumed: contributor consent for the relicense (#213), and whether the extension migration lands before October — if it does not, Stage 4 slips to 2027 rather than colliding with the event.