Replacement objects for Town Names#137
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Replacement object for ATOWNNAM.dat
Replacement object for ETOWNNAM.dat
Replacement object for FTOWNNAM.dat
Replacement object for GTOWNNAM.dat
Replacement object for LTOWNNAM.dat
Replacement object for STOWNNAM.dat
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Since the town names objects do not contain any sprites, I've added all objects in a single PR to simplify things
OG_ATOWNNAM.dat replacement for American style town names
Cat 1: 14 vs 2 vanilla
Cat 2: 197 vs 94 vanilla
Cat 5: 93 vs 18 vanilla
Cat 6: 15 vs 6 vanilla
OG_ETOWNNAM.dat replacement for English style town names
Cat 1: 10 vs 4 vanilla
Cat 2: 207 vs 112 vanilla
Cat 5: 83 vs 24 vanilla
Cat 6: 19 vs 10 vanilla
OG_FTOWNNAM.dat replacement for French style town names
Cat 1: 3 vs 0 vanilla
Cat 2: 218 vs 90 vanilla
Cat 3: 172 vs 0 vanilla
OG_GTOWNNAM.dat replacement for German style town names
Cat 1: 6 vs 0 vanilla
Cat 2: 117 vs 23 vanilla
Cat 3: 72 vs 14 vanilla
Cat 6: 3 vs 0 vanilla
OG_LTOWNNAM.dat replacement for Latin style town names
Cat 1: 4 vs 0 vanilla
Cat 2: 359 vs 86 vanilla
Cat 3: 231 vs 0 vanilla
Name changed to Latin-American style town names as it better reflects the contained names (vanilla is the same latin-american / spanish styled names)
OG_STOWNNAM.dat replacement for Silly style town names
Cat 1: 3 vs 0 vanilla
Cat 2: 248 vs 88 vanilla
Cat 3: 0 vs 15 vanilla
Cat 5: 167 vs 0 vanilla
Cat 6: 15 vs 0 vanilla
The categories represent how many name parts are in each category compared with the vanilla objects (if not specified, both OG and vanilla contain 0 name parts).
Screenshot examples of the generated names are from Object Editor as in-game screenshots would be very tall