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Support Witchhunter's No Mercy - #2581
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"Deal up to 40% more Damage to Enemies based on their missing Concentration" didn't parse. It now scales linearly with a new Config option, "Enemy's missing Concentration %" (0-100, shown when the build has No Mercy): 50% missing gives 20% more Damage, 100% gives the full 40%. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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"Deal up to 40% more Damage to Enemies based on their missing Concentration" didn't parse. It now scales linearly with a new Config option, "Enemy's missing Concentration %" (0-100, shown when the build has No Mercy): 50% missing gives 20% more Damage, 100% gives the full 40%.
Description of the problem being solved:
No Mercy's "Deal up to 40% more Damage to Enemies based on their missing Concentration" didn't parse, so Witchhunters with the node got no damage from it.
It now scales linearly with a new Config option, "Enemy's missing Concentration %" (0–100). The option is in "For Effective DPS" next to the enemy Life options and is shown when the build has No Mercy. With 50% missing you get 20% more Damage; with 100% missing, the full 40%. It defaults to 0. ModCache.lua is regenerated; only the No Mercy line changes.
Steps taken to verify a working solution:
Link to a build that showcases this PR:
Before screenshot:
After screenshot: