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1 change: 1 addition & 0 deletions src/Classes/CalcsTab.lua
Original file line number Diff line number Diff line change
Expand Up @@ -458,6 +458,7 @@ function CalcsTabClass:BuildOutput()

self.mainEnv = self.calcs.buildOutput(self.build, "MAIN")
self.mainOutput = self.mainEnv.player.output
self.build.configTab.varControls.heraldOfAgonyVirulenceStack:SetPlaceholder(self.mainEnv.player.modDB:GetMultiplier("VirulenceStacksMax"))
self.calcsEnv = self.calcs.buildOutput(self.build, "CALCS")
self.calcsOutput = self.calcsEnv.player.output

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1 change: 1 addition & 0 deletions src/Data/Skills/act_dex.lua
Original file line number Diff line number Diff line change
Expand Up @@ -9340,6 +9340,7 @@ skills["HeraldOfAgony"] = {
minionSkillTypes = { [SkillType.Damage] = true, [SkillType.Attack] = true, [SkillType.Chaos] = true, [SkillType.Projectile] = true, [SkillType.RangedAttack] = true, },
statDescriptionScope = "minion_skill_stat_descriptions",
castTime = 0,
defaultMinionSkill = "HeraldOfAgonyMinionTailSpike",
minionList = {
"HeraldOfAgonySpiderPlated",
},
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1 change: 1 addition & 0 deletions src/Export/Skills/act_dex.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1909,6 +1909,7 @@ return function(skills, mod, flag, skill)

#skill HeraldOfAgony
#flags cast minion permanentMinion
defaultMinionSkill = "HeraldOfAgonyMinionTailSpike",
minionList = {
"HeraldOfAgonySpiderPlated",
},
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13 changes: 10 additions & 3 deletions src/Modules/CalcActiveSkill.lua
Original file line number Diff line number Diff line change
Expand Up @@ -920,12 +920,19 @@ function calcs.createMinionSkills(env, activeSkill)
minionSkill.skillData.damageEffectiveness = 1 + (activeSkill.skillData.minionDamageEffectiveness or 0) / 100
t_insert(minion.activeSkillList, minionSkill)
end
local skillIndex
local defaultSkillIndex = 1
for index, skillId in ipairs(skillIdList) do
if skillId == activeEffect.grantedEffect.defaultMinionSkill then
defaultSkillIndex = index
break
end
end
local skillIndex
if env.mode == "CALCS" then
skillIndex = m_max(m_min(activeEffect.srcInstance.skillMinionSkillCalcs or 1, #minion.activeSkillList), 1)
skillIndex = m_max(m_min(activeEffect.srcInstance.skillMinionSkillCalcs or defaultSkillIndex, #minion.activeSkillList), 1)
activeEffect.srcInstance.skillMinionSkillCalcs = skillIndex
else
skillIndex = m_max(m_min(activeEffect.srcInstance.skillMinionSkill or 1, #minion.activeSkillList), 1)
skillIndex = m_max(m_min(activeEffect.srcInstance.skillMinionSkill or defaultSkillIndex, #minion.activeSkillList), 1)
if env.mode == "MAIN" then
activeEffect.srcInstance.skillMinionSkill = skillIndex
end
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1 change: 1 addition & 0 deletions src/Modules/CalcSetup.lua
Original file line number Diff line number Diff line change
Expand Up @@ -647,6 +647,7 @@ function calcs.initEnv(build, mode, override, specEnv)
modDB:NewMod("ManaDegenPercentTincture", "BASE", 1, "Base", { type = "Multiplier", var = "EffectiveManaBurnStacks" })
modDB:NewMod("LifeDegenPercentTincture", "BASE", 1, "Base", { type = "Multiplier", var = "WeepingWoundsStacks" })
modDB:NewMod("PresenceRadius", "BASE", data.characterConstants["base_presence_radius"], "Base")
modDB:NewMod("Multiplier:VirulenceStack", "BASE", 1, "Base", { type = "Multiplier", var = "VirulenceStacksMax" })

-- Add bandit mods
if env.configInput.bandit == "Alira" then
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4 changes: 2 additions & 2 deletions src/Modules/ConfigOptions.lua
Original file line number Diff line number Diff line change
Expand Up @@ -483,8 +483,8 @@ return {
modList:NewMod("Multiplier:HexDoomStack", "BASE", val, "Config")
end },
{ label = "Herald of Agony:", ifSkill = "Herald of Agony" },
{ var = "heraldOfAgonyVirulenceStack", type = "count", label = "# of Virulence Stacks:", ifSkill = "Herald of Agony", apply = function(val, modList, enemyModList)
modList:NewMod("Multiplier:VirulenceStack", "BASE", val, "Config")
{ var = "heraldOfAgonyVirulenceStack", type = "countAllowZero", label = "# of Virulence Stacks (if not maximum):", ifSkill = "Herald of Agony", apply = function(val, modList, enemyModList)
modList:NewMod("Multiplier:VirulenceStack", "OVERRIDE", val, "Config")
end },
{ label = "Herald of Ash:", ifSkill = "Herald of Ash" },
{ var = "hoaOverkill", type = "count", label = "Overkill damage:", tooltip = "Herald of Ash's base ^xB97123Burning ^7damage is equal to 25% of Overkill damage.", ifSkill = "Herald of Ash", apply = function(val, modList, enemyModList)
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