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1.21.8 texturepack issues #344
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type: bugSomething isn't workingSomething isn't working
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- I'm using the very latest version of CosmeticsCore and its dependencies.
- I already searched on this Github page to check if the same issue was already reported.
- I already searched on the plugin wiki to know if a solution is already known.
- I already searched on the Discord server to know if anyone already provided a solution in the past for the issue.
Discord tag (optional)
Dondius
What happened?
texture pack broke before adding anything of mine to it
Steps to reproduce the issue
Followed the toturials on the wiki for first install to the T. and decided to only use the UI to get my own cosmetics in but the texturepack there follow the plugin is not combatible with 1.21.8
Server version
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CosmeticsCore Version
ProtocolLib Version
FULL server log
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CosmeticsCore config.yml
lang: en
prefix: '&5Cosmetics&r '
extract_default_assets: true
cosmetics:
max_equippable:
body: 3
balloon: 2
hide_during_combat:
enabled: true
combat_duration_ticks: 600
only_pvp: true
fix_invisible_nametag: false
hide_in_vanish: true
worlds:
- '*'
wardrobe_room:
allow-not-owned-preview: true
camera:
hide_actionbar_texts: true
use_invisibility_potion: false
rotation:
manual:
enabled: true
step: 20
auto:
enabled: true
direction: RIGHT
step: 1.5
pause_ticks_on_manual_rotation: 60
zoom:
enabled: true
min: 2
fade_effect: true
location:
world: towerlobby
x: -121.60558403462078
y: 87.62000000476837
z: 6.50543322178649
yaw: 90.543335
pitch: 31.499744
mannequin:
location:
world: towerlobby
x: -128.5
y: 84.0
z: 6.5
yaw: -91.24548
pitch: 1.049947
teleport_area:
enter:
world: towerlobby
pos1:
x: -121.0
y: 83.0
z: 8.0
pos2:
x: -121.0
y: 86.0
z: 6.0
exit_location:
world: towerlobby
x: -114.23771528050422
y: 80.0
z: 7.452918926817849
yaw: -90.19559
pitch: -0.75008756
gui:
cursor_default: fermented_spider_eye:9000001
cursor_rotate: fermented_spider_eye:9000002
cursor_pointer: fermented_spider_eye:9000003
dyeing_pointer: fermented_spider_eye:9100003
tutorial_gui: fermented_spider_eye:9100004
tutorial_gui_checked: fermented_spider_eye:9100005
slots:
colors:
owned: 56,67,100
not_owned: 195,147,57
wearing: 57,70,195
wearing_preview: 195,120,57
max_amount_reached_owned: 24, 29, 43
max_amount_reached_not_owned: 64, 48, 17
add_item_in_blank_slots:
# This is useful only for some expert users that need to do some crazy stuff.
# Do not enable it if you don't know what you are doing.
enabled: false
type: PAPER
custom_model_data: 1337666
commands:
whitelist:
enabled: true
list:
- msg
- tell
- r
- reply
- help
blacklist:
enabled: false
list:
- home
- sethome
send_creative_hidden_hat_message: true
save:
# Use only one at a time
file:
enabled: true
mysql:
enabled: false
url: jdbc:mysql://my_url_database_69.com:3306/database_name
username: username
password: password
table: cosmeticscore_saved
debug: falseProblematic items yml configuration file (optional)
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No response
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type: bugSomething isn't workingSomething isn't working
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ColorsASD commentedon Oct 22, 2025
I tried to fix this issue, but it seems that starting from version 1.21.6+, the client (GUI) now clips items within their slot boundaries. To disable this behavior, a MOD is required — neither textures nor plugins can modify this part of the rendering pipeline.
I tried resizing it, but the image always stayed confined within the small “slot” square; when you enlarge it, the excess parts simply get cut off for every item.
We probably noticed this change when every slot started being fully rendered, even if an image was drawn above it — previously, you could only see the outline when hovering over items, but now the full slot square is always visible.
Solution:
Move everything into a Chest GUI (which I believe is already the case). This way, the Chest title (header) can be modified freely.
That fermented spider eye should be removed, as it will no longer work. (The clickable, interactive part can still be handled using invisible items.)
ColorsASD commentedon Oct 22, 2025
@Dondius By the way, starting from version 1.21.4+, your custom items don’t appear because you’re using an old texture format!
You can easily update your textures using the following tool:
👉 https://github.com/BrilliantTeam/Minecraft-ResourcePack-Migrator
(From version 1.21.6, Mojang changed the rendering system — the client now prevents item textures from extending beyond the slot (small square) boundaries.
Essentially, you’ll be able to update all elements using the application; however, tutorial.png and tutorial_dont_show_again.png will still not appear, as this is a completely different issue.
In addition, it’s likely that the large images on the elements will also be clipped, so instead of covering the full screen, they will only appear within a small square area.)
Dondius commentedon Oct 22, 2025
so i fixed the testurepack for the cursor but how do i move the tutorial.png and tutorial_dont_show_again.png up to the title header?
ColorsASD commentedon Oct 22, 2025
Only LoneDev will be able to fix that because the plugin is not open source.
ColorsASD commentedon Oct 22, 2025
And you’re not fixing the cursor, you’re fixing the items — the models.
Old format: assets/minecraft/models/item/...
New format: assets/minecraft/items/...
ColorsASD commentedon Nov 7, 2025
I switched from 1.19.4 to 1.20.6. I’m not sure whether ViaVersion was the issue or if the built-in shaders from ItemsAdder fixed it, but everything is working fine for me now.
So: 1.20.6 server with a 1.21.8 client. Latest ViaVersion and ItemsAdder.
nillpoe commentedon Apr 16, 2026
@LoneDev6 Please check this one