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🟩  Find it
Squarified treemap of every byte
🟨  Understand it
Trends, diffs & duplicate hunting
🟥  Reclaim it
One-click cleanup → system Trash

Tip

No Node. No setup. No telemetry. The desktop app is fully self-contained and scans the disk of the machine it runs on. Deletes always go to your system Trash — nothing is ever hard-deleted, so every action is recoverable.


✨ The seventeen views

TreeMap isn't just a treemap — it's a full disk-hygiene workbench. Seventeen views, one zero-dependency frontend.

Getting around: ⌘K (Ctrl+K) opens a command palette over everything — every view, the Clean Up surface, the deep settings sections (type "weights" and land on the Reclaim sliders), the common actions (scan, rescan, empty the cart, export), your saved views, and the folders you've scanned before; anything it doesn't recognise becomes a file search, and closing it puts focus back exactly where it was. First launch offers a four-step tour: pick a folder, learn the map, then up to three quick wins — each one a real Smart Suggestion with its size and its reason, staged only when you click and committed never; it ends at the cart with everything still undeleted. Skippable at every step, and it never returns once finished (Settings has a "show it again" button; a read-only portable session persists nothing, so it honestly forgets).

The views: Dashboard, Treemap, Disk City, Grid, Apps, Libraries, Security, Fleet, Missing GB, Duplicates, Trends, History, Offloaded, Time Capsule, Autopilot, Clean Up, Scheduled + Ignore

📊 Dashboard

Disk-usage ring, live scan progress, file-type donut chart, and the top-10 largest files and folders. Click a folder to leap straight into the treemap. A disk-full forecast projects from your scan history — "At current growth (+5.4 GB/day), this disk is full in ~58 days — top culprits: …" — and is honest when it can't know: too little history, erratic growth, or shrinking usage all say so instead of inventing a number. An All Storage strip unifies your local disk with any connected Google Drive / Dropbox / OneDrive — scan a cloud account into the very same treemap (metadata only, no file contents are ever downloaded; deletes go to the provider's own trash; duplicates/live/offload are disabled with clear notices). Opt-in and local-first: with no account connected, zero cloud code runs and nothing touches the network.

Two more cards sit here. Cost to Keep prices the scanned data against Google Drive, Dropbox, OneDrive and iCloud+ — in your choice of six currencies — from a table that ships inside the app: TreeMap never looks prices up online, so the as of date is always on screen and a saving is only claimed when clearing space would actually move you down a tier. Drive Health reports the drive's own SMART attributes and self-assessment verbatim and answers one question — which runs out first, free space or write endurance — without ever editorialising; a false "your drive is dying" is a real harm, so where the numbers aren't there (no smartctl, or a drive that reports no wear indicator) it says exactly that instead.

Folder budgets get gauges. Every pinned budget shows a thermometer here — used against limit, coloured by proximity — and, once the folder has enough scan history, the projected date it breaches its ceiling. The projection is the disk-full forecast's own code with the budget's headroom standing in for free space (src/services/budgetGauges.ts reuses computeForecast verbatim), so its refusals are the same ones: too little history, erratic growth, or a shrinking folder all say so under the bar instead of inventing a date. A projection read from shallow snapshot history says that too, on hover.

Held-Up Space catches the disk's most confusing lie: a file you deleted whose space never came back, because a still-running program is holding the handle open. TreeMap groups those by the process holding them, biggest holder first, and offers to ask that process to quit — gracefully only. It refuses system PIDs, TreeMap itself and TreeMap's parent, refuses a PID whose process isn't what the caller named, and a program that declines to quit is reported as still running rather than force-killed. Processes it cannot see are counted, not guessed at.

🗺️ Treemap

A squarified treemap of every file, sized by bytes and colored teal → amber → red — or by Reclaim score, which colors each cell by how safe and worthwhile it is to delete rather than how big it is (grey for anything TreeMap could not score, named in the legend rather than left to look like a low score). Drill in, climb back with breadcrumbs + zoom-out, search with highlights (report, *.zip), pin folder budgets (over-budget folders get a red dashed border), and export the chart (PNG / SVG), the whole scan (CSV, or a multi-page PDF report), or the folder's history as an animated GIF (dependency-free, hand-written LZW, encoded off the main thread) or a WebM video where the runtime can record a canvas — the menu says which you're getting. A time slider appears once a folder has scan history: scrub to any past scan and watch the map morph — in the treemap and the sunburst — with a diff overlay tinting what grew green and what shrank red, and transport controls (play/pause, ½×–4×, loop) that play the history as a film: rectangles grow, shrink, bloom in and vanish exactly as the bytes did, while the label steps snapshot by snapshot because an interpolated byte total would be an invented number. And a Live toggle watches the scanned folder in real time: changed files pulse, regions re-flow as bytes move, and a "writing now" feed ranks the busiest paths by MB/min (auto-pauses when the disk goes quiet). Containers are drillable: .zip/.jar/.tar/.tar.gz/.iso (and Docker's data file, with the CLI) get a badge — click to look inside without extracting a byte, using the archive's own directory listing. Nothing inside an archive can be trashed or opened — only the archive itself. Right-click any file for where it came from — the site a download originated at, read from the OS's own quarantine and "where from" metadata. Only the host is shown until you click to reveal the full URL, it is written with textContent and never as HTML, no clickable link is ever built from it, and TreeMap never fetches it: a URL out of a downloaded file is untrusted input, and it is treated that way. A drive dock sits under the map (and under Disk City) whenever external drives are connected, each showing its free space — drag the cart onto a drive to offload: the exact manifest and a confirm first, then copy → verify every byte back → only then Trash the originals; a drive that vanishes mid-drag aborts cleanly, and any failure rolls back completely.

Four ways to draw the same tree. A segmented control switches between the squarified Treemap, a radial Sunburst, nested Circles and a Voronoi map — same folder, same breadcrumbs, same depth, same colour mode, same highlight box. Circle packing sizes every circle so its area is its bytes, exactly as the rectangles do, and animates the zoom when you drill so you can see where you went; a folder's name sits on its own ring rather than through its contents. The Voronoi map solves for cells whose areas are proportional to bytes — a weighted centroidal diagram, iterated until no cell is more than 2% off its true share — and when a folder's sizes are too lopsided for that to be reachable in the time a frame allows, it says so under the map, with the worst cell's error, instead of presenting an approximation as exact. Anything too small to draw at the current size is counted and named there too. Both solvers lay out under the same wall clock, so a folder with thousands of near-identical children cannot hang a frame — when one runs out of time it stops subdividing and says that under the map, rather than quietly drawing less.

Nested circles: every circle's area is its bytes, and a folder's name sits on its own ring The Voronoi map of the same folder: cells whose areas are proportional to bytes

Drag to lasso. Rubber-band by default, freehand with ⌥, and everything whose centre falls inside is staged in the cleanup cart — with a running count and byte total while you drag, so you can see what you have caught before you let go. ⌘ (Ctrl) over a region takes those items back out. Nothing is deleted and no gesture ever empties the cart; the cart still runs its own dry run and confirmation. It works the same way in Disk City, where a modifier is needed because a plain drag pans.

A freehand lasso over the treemap, with the running count and byte total of what it has caught

Hold Z to magnify. A circular lens at 4× over the parts of the map where tiles are two pixels wide, redrawn from the layout rather than scaled up from the picture — so the edges stay crisp and the names are legible at a size they were never drawn at. There is a Lens button for pinning it.

Ask in plain words. The ✨ button beside the highlight box turns "big videos I haven't opened in a year" into size>1gb ext:mp4,… used>1y — and the translation is always shown in an editable field before it runs, because a natural-language box that hides what it actually searched is a black box, and this one is a query builder with a friendlier front door. The phrase table is built in and works entirely offline — unknown words are listed as ignored, never silently dropped, and a test statically proves the whole feature contains zero network code.

Notes pinned to folders. Right-click any folder (or press n on the keyboard selection) and write yourself a note — "client archive, keep until 2027". The note shows in the tooltip and as a small sticky-note glyph on the tile, and it means something to the machine too: by default a noted folder and everything inside it is excluded from Smart Suggestions and every Autopilot match, and Autopilot's previews and run records say what was left alone and why. The pause is per-note toggleable, notes are rendered as plain text only (never HTML), and deleting one re-arms automation — which is why the notes endpoints sit in the app's pinned destructive list.

Human-scale sizes. Next to folders over about 1 GB the tooltip can add "≈ 3,100 photos or 48 videos like the ones here — based on the 2,847 photos in this folder, average 12.1 MB". The comparison always comes from the folder's own photos, videos or music (at least ten of a kind), never from a made-up average — the master rule is in src/services/facts/humanScaleProvider.ts, which also explains why there is no "hours of video" figure: that would need a bitrate constant, and the same sentence that demands honesty forbids one. Folders with nothing comparable show nothing. Toggle in Settings, on by default.

🏙️ Disk City

The Treemap's own tiling, seen from a corner — the same arrangement, not a similar one, so switching between them is legible rather than disorienting. A flat treemap encodes exactly one variable in area; this encodes three at once. Footprint is bytes, height is staleness (or file count, or nesting depth), colour is Reclaim score (or file kind, or age). "The tall grey tower is a 40 GB thing you have not opened in two years" reads instantly in a way a red rectangle never does.

Disk City: the treemap's tiling seen from a corner — footprint is bytes, height is staleness, colour is Reclaim score

Pure Canvas 2D — an isometric projection is a 2D affine transform, and there is no WebGL, no 3D engine and no dependency anywhere in it. The draw order is a topological sort rather than a depth number, because no per-box number can order a real treemap layout correctly — that was measured against a ray-casting oracle, and four plausible scalar keys each got dozens of pairs wrong. Buildings are lit from one named direction, cast shadows onto the roofs behind them, and are finished with parapets, rooftop plant and the occasional mast; none of that carries data, which is why it is drawn at low contrast and never near a label.

Drag to pan, scroll to zoom, click to go inside, Escape to come back out. Height is normalised to the folder you are standing in, and the legend says so. A block that swallowed its children is hatched rather than presented as a thing with nothing inside it, and the level-of-detail line always names its own threshold — "showing 4,120 of 251,000 items" — because a map that quietly drew a fraction of what it was given is lying by omission. Everything on it is also listed as a text equivalent below the map, in draw order.

🔲 Grid

A size-proportional icon grid with multi-select, sorting, and virtual scrolling — buttery even on huge folders. Sort by name, date, last accessed, type, size — or by Reclaim score, which answers what is safest to delete rather than what is biggest. Anything TreeMap could not score sorts last rather than as zero.

📦 Apps

How much disk does each application own? Every app's total, split into app / caches / data / logs, with a "Clear caches safely" button (Trash-only, never touches your data) and click-through into the treemap. Files no app owns land in an honest "Everything else" bucket, so the totals always match the scan.

🎮 Libraries — games & media

Steam, Epic, GOG and itch.io libraries, read from each launcher's own manifests (including a hand-written parser for Valve's KeyValues format), with Steam's own reported size shown next to TreeMap's so you can see they agree. Every title is split into base install / shader cache / workshop content / Proton prefix / DLC — and only the shader cache is ever offered for removal, because it regenerates at the cost of one stutter on next launch. The rest costs a redownload, a mod re-subscribe, or a destroyed compatibility prefix, so TreeMap won't put a checkbox next to it.

The same deal for media libraries — Photos, Final Cut Pro, iMovie, Lightroom and Capture One bundles, read from each app's own documented layout, never guessed directory names. Each splits into originals / derivatives / database, and only derivatives are ever offered (renders, proxies, thumbnails, previews), each stating the cost of regenerating it — "Photos will rebuild thumbnails on next open; expect a slow first launch." Originals never get a checkbox: the file is the data. A library whose layout isn't recognised shows its size and offers nothing, and a library its app is holding open says so and offers nothing.

🛡️ Security

Finds keys, credentials and wallets sitting outside the folder they belong in — a private key in ~/Downloads, an id_rsa on the Desktop, a .env in a shared folder. It matches on name and location only: no file is ever opened, and no file content is ever read, stored or shown. There is no delete button at all. The single remedy offered is Move to .ssh (or the appropriate home), which is a rename — both ends must sit inside a folder you scanned, an occupied destination aborts the move, and nothing is ever removed. Findings never leave this machine, and are explicitly excluded from anything the Fleet view can share.

🌐 Fleet — other machines on your network

See how full your other computers are without walking over to them. Off by default, and it announces nothing until you turn it on. Machines exchange a summary only — the name you gave the machine and its OS, the volume's total/used/free, and the folder you last scanned with its time and size. That list is not a promise in a README, it's an eleven-field allow-list in the code (fleetSummary.ts) that is the only thing ever serialised, with a second check that throws rather than send a field whose name so much as smells like a file tree, a security finding or a provenance URL.

File trees, Security findings and download origins never cross the network, and there is no remote-delete route in the server at all — not a disabled one, not a permission-gated one; it does not exist. Asking a peer to run a scan is a separate opt-in that peer must grant. Pairing is a six-digit code, compared in constant time, good for three minutes and one machine; a wrong guess doesn't cancel the window, so nobody on the network can interrupt a pairing by guessing — but guessing is bounded: five wrong codes and that machine is refused, fifty in all and the code is withdrawn and you are told which machine was trying. The LAN listener is a separate server with three routes — the main API is never mounted on it and stays bound to 127.0.0.1 — and it binds your specific private IPv4 addresses, never 0.0.0.0. Discovery is hand-written mDNS over dgram, no dependency added.

🥧 Missing GB — where the space actually went

The complaint this answers is that the numbers do not add up: the Finder says 188 GB used, a disk tool shows 156 GB of files, and nothing explains the difference. This view is one accounting statement for the volume, printed as a receipt — a bar over the disk's whole capacity, then the arithmetic with a rule above the total.

It balances or it names the gap. Every line is bytes, the lines sum to the volume's used space exactly, and whatever is left over gets its own Unaccounted line rather than being folded into the others to look tidy. That is enforced in code, not just tested: assertBalances throws on every build of a statement, so a future line that forgets to join the sum fails loudly instead of shipping a receipt wrong by exactly its own size.

The lines are files the scan walked, online-only files counted but not resident, filesystem snapshots, purgeable space, space held by programs still gripping a deleted file, other volumes sharing the same storage pool, and what the scan was refused. That sixth line is most of the point on a Mac: Preboot, VM and Update sit in the same APFS container as /, share its free space, and no scan of / ever walks them — about 12 GB a files-only tool simply loses.

An unknown is never shown as a zero. A line that could not be measured says so, in full, with the real reason — and the Unaccounted line names it, so the gap is attributable rather than mysterious. Two on this Mac: purgeable space, which macOS reports only through a native API (diskutil, diskutil apfs and system_profiler were each checked and none carries the figure, and TreeMap ships no native code), and what a gdu scan was refused, because gdu emits a folder it could not open as an ordinary empty folder and exits 0. The built-in walker counts refusals exactly; only it claims a zero.

Also stated rather than implied: hard links are already counted once by the scan, so they are a note under that line and not a second deduction; and copy-on-write clones cannot be told from real copies without native code, so where they exist that line is an over-count and the difference lands in Unaccounted. Every remedy offered is a signpost to an existing, separately-gated action — nothing here deletes anything.

🧬 Duplicates

Finds true duplicates (size + streamed SHA-256), grouped with reclaimable space per group. Auto-select keeps the newest copy of each. A Near-Duplicate Images tab catches resized, re-encoded and screenshot copies with a perceptual dHash. And because bulk-deleting duplicates is the scariest action in the app, every group has a Compare view: copies side by side — thumbnail, dimensions, EXIF capture date, size, path — with the recommended keep marked and the rule that picked it stated, the differing dHash regions highlighted over near-duplicate pairs ("4 of 64 blocks differ"), and full keyboard control (←/→ groups, 1–9 keeper, Space stages the rest). Facts the disk doesn't record show as exactly that — "no capture date recorded" — never a guess.

📈 Trends

Every scan saves a lightweight snapshot, charted over time per folder — with a clear "what grew / what shrank since last scan" breakdown.

🗓️ History — Calendar · Journal · Compare, one view

The whole time dimension lives in one History tab with three panels.

📅 Calendar. A GitHub-style heatmap of bytes written per day — one cell per day, weeks as columns, years stacked. Toggle between modified (exact, from the scan itself) and created (per-file stats behind a cap, with any unread days reported honestly rather than drawn as empty). Hover for a day's total and file count; click a day — or drag across a range — and the treemap filters to those files, through the same query grammar as the search box, so the result is exactly what typing modified:2026-03-14 would show.

📓 Journal. A rolling, human-readable narrative of significant changes — "Tuesday 18 March — Docker added 14.2 GB (~/Library/Containers/com.docker.docker)" — built by scheduled scans from snapshot deltas, capped and rotated in journal.jsonl. Attribution never guesses: an app is named only when the path provably belongs to it, "you" only when TreeMap's own audit log matches the deletion, and otherwise the entry says exactly "an unidentified process." Each entry links back into the treemap at that path and day. Portable sessions keep the journal in memory only and say so — nothing is written to the host.

🔀 Compare. Pick any two scans of the same folder for a file-level diff: added, removed, grew, shrank. History pairs also get a split-slider: both snapshots rendered as treemaps in one canvas with a draggable divider revealing one over the other — photo-comparison style, fully keyboard-accessible (the divider is a native slider: arrows nudge it, Home/End snap, and its position is announced to screen readers). Subtrees collapse to one row instead of thousands. Every removed row also offers "Check snapshots" — your OS has probably been keeping filesystem snapshots (APFS local snapshots, Btrfs subvolumes, Volume Shadow Copies) the whole time, so a file deleted weeks ago and long gone from the Trash is often still recoverable. Looking costs nothing and asks for nothing; recovering asks for your administrator password once, at that moment, on macOS and Windows (Linux needs none). The recovered copy is written beside the original, never over whatever is there now — it came from an older snapshot, so overwriting by default would replace newer work with older.

🧹 Clean Up

Custom rules (old / huge / by extension / duplicated), Smart Suggestions — sorted into regenerable (node_modules, Rust/Maven target, virtualenvs, build output — each shown with the command that restores it), cache, and junk, plus a per-profile browser cache breakdown (Chrome / Edge / Brave / Firefox / Safari) — and Empty Folders. Everything → Trash.

Reclaim Score ranks by how safe and how worthwhile something is to delete, out of 100, from six signals TreeMap already has: how big it is (against this scan's own distribution, not a fixed threshold), how long since it was last opened, whether a rule pack says it rebuilds itself, whether an identical copy exists on this disk, whether it was downloaded, and whether a copy exists elsewhere (a pushed Git remote, a sync client, a backup). Every score is one click from its breakdown — what each signal contributed, in a sentence, and what could not be computed.

That last part is the design. A signal TreeMap cannot read is left out of the score and named, never counted as zero: a file with no download record is not less redownloadable than one that was downloaded, it is unknown, and scoring it as zero would rank a file nobody can vouch for below one positively known to be worthless. Missing signals lower a confidence band instead, and the panel shows how much of the score was actually measured. Where last-opened dates are unavailable, the last-changed date stands in — stated in the sentence you read, and costing the score a confidence step, because a caveat nothing acts on is decoration.

The weights live in Settings → Reclaim Score and are yours to change, with a reset to the defaults. A ranking whose reasoning you cannot inspect or adjust is an oracle, and this app does not ship oracles. Setting a weight to zero removes that signal from the score entirely — which is a different statement from it scoring zero. And the score never selects anything: it sorts, and it explains.

The cleanup cart is the one place a deletion is actually committed. Stage anything, from any view that lists something reclaimable — Largest Files, Duplicates and near-duplicates, Clean Up groups and rules, Empty Folders, package orphans, browser caches, cloud-only files, an app's caches and logs (never the app itself or your data), a game's shader cache (never the install, the mods or a Proton prefix), or every file a query matched. Advisory groups and Security findings get no cart button at all — not a disabled one, none, because they have no delete path anywhere in the app.

Preview after re-lays the treemap out with the staged items taken out and hatches what would come back, under a banner that says nothing has been deleted. The freed space stays on the map rather than the survivors growing into it: area means bytes, and a rectangle that silently became worth more bytes than it was a second ago would make every size comparison against the live map wrong. Exiting restores the map exactly as it was. It is pure arithmetic in the browser — no scan, no server call, nothing on disk.

Committing runs a dry run first, always: the exact manifest, every path with its size, and anything that will be left in place with the reason. Then the whole batch goes through the Time Capsule as one run — copied, verified, and only then trashed — so Undo this run puts every file back at its original path, even after you have emptied the Trash. Anything too large for the capsule to protect is left undeleted rather than deleted unprotected, said in the manifest before you click rather than in a summary afterwards. Undo puts files back byte for byte and with their original dates — including a folder's own date, restored after its contents so that writing the children back does not re-stamp it.

An optional cleanup target in Settings — "free 50 GB" — gives the cart a meter filling toward it. A meter, and nothing else: no streaks, no badges, no confetti. A progress meter is information; a reward loop pointed at deleting your own files is manipulation.

Smart Suggestions come from versioned rule packs (src/services/rulepacks/) rather than hard-coded logic, so adding a known offender is a JSON edit. Every group has a “why is this suggested” panel showing what matched, how confident the rule is, and how to put it back. A few of the biggest things on a disk — a Docker/WSL virtual disk, Windows.old, root-owned package caches — are listed for their size only, with no delete option, because the file is the data or the OS owns it; those show the supported way to reclaim the space instead.

Shrink Video re-encodes large videos to HEVC using your machine's hardware encoder (VideoToolbox / NVENC / QSV / AMF — never a software encode that would run for hours). This is the one lossy thing TreeMap does, so the order is the guarantee: encode beside the original → probe the result → verify it → only then trash the original → rename → restore timestamps. If any step fails the original is still sitting there untouched. Where ffmpeg isn't installed the panel says so plainly and offers nothing.

Package orphans sorts package-manager artifacts into orphaned (the project that owned them is gone, so nothing will ever rebuild them), active (context only) and shared cache (always reclaimable), each with the command that restores or clears it. It refuses to guess: with the owning manifest missing, a directory is only claimed when one of the rule's evidence children is actually present — an unidentifiable folder is reported as nothing rather than as garbage.

📤 Offloaded

The third option next to keep and trash: Offload… copies files to another drive, verifies every byte (SHA-256, read back from the destination), and only then moves the originals to the Trash — never a bare move; any failure rolls back cleanly. This tab is the searchable index of everything offloaded, with per-destination totals, reveal-on-destination, and verified Restore. Unplugged drives show grayed out with a last-seen date.

🕰️ Time Capsule

The safety net for deletions you didn't watch happen. Before TreeMap ever deletes something automatically, it copies it here, verifies every byte (SHA-256), and only then moves the original to the Trash — so emptying the Trash doesn't lose it. Searchable and grouped by run, with one-click verified Restore back to the exact original path (never overwriting anything that's there now). It can't fill your disk: a size cap (default 10%) evicts the oldest copies first, and anything too big to protect is left undeleted rather than deleted unprotected — with the reason shown, never hidden in a log. Copies are kept 30 days by default; both numbers are in Settings. Files you delete go to the Trash as usual and aren't copied here.

✨ Autopilot

Clean Up, but it keeps happening. Write a policy once — "clear old build folders in ~/Projects" — and TreeMap carries it out on its own. Every rail §B1 asks for is here and visible in the editor: the first run of any new policy is always a preview, showing exactly what it matched, and it deletes nothing until you approve it; byte caps per run and per rolling week; a cooldown that doubles as the schedule; and "ask me first above N GB" so a policy that suddenly matches far more than expected stops instead of executing. Everything it removes goes through the Time Capsule first, so any run can be undone in one click, and the run history shows what each run deleted and why — or the reason it decided not to. Clean Up stays exactly as it was: manual, for deleting something right now.

A policy can also match a query — the same search language as the treemap box, so a saved view becomes a Clean Up rule and a Clean Up rule becomes a policy, with one matching engine the whole way up. The query is checked by that same parser before the policy can be saved, and one with no conditions is refused outright: it would select every file in the folder, unattended. Promotion pre-fills the editor and saves nothing — the policy that comes out still starts switched off, still previews every run, and still cannot delete anything until you have seen its first run and approved it.

⏰ Scheduled scans + 🚫 Ignore list

Re-scan folders on a schedule with growth-threshold alerts and disk-full forecast warnings (native desktop notifications; the forecast horizon is configurable in Settings, default 30 days). Tell it what to skip with paths, names, or globs like *.iso and ~/projects/**/dist.

How it's built — Node.js + Express 5 + TypeScript on the backend. The frontend ships as a single, zero-dependency index.html — generated from src/ui/ (small source files stitched by scripts/build-ui.js) — with hand-coded Canvas 2D, no React, no D3, no Chart.js. Navigation is a liquid-glass sidebar that collapses to a 64-px icon rail with ⌘B (and floats over the content, with a scrim, on narrow windows). Ships as a web app and a downloadable Electron desktop app for macOS and Windows.

⬇️ Download the app (for users)

Grab the latest installer from the Releases page:

PlatformFileHow
🍎 macOS
Apple Silicon only
TreeMap-x.y.z-arm64.dmg Open it, drag TreeMap into Applications — then follow First launch on macOS, because macOS blocks it the first time.
🪟 Windows TreeMap-Setup-x.y.z.exe Run it. At the blue SmartScreen prompt click More infoRun anyway, then follow the installer.

Note

The macOS build is Apple Silicon only — M1, M2, M3 or M4 (any Mac from late 2020 onward). There is no Intel Mac build. On an Intel Mac, run TreeMap in web mode instead — see 🚀 Run from source / web mode further down; it is the same app in a browser tab. Not sure which you have? → About This Mac: it says either Apple M… or Intel.

Note

Linux — no desktop download. Run TreeMap in web mode (three commands, further down) — it is the same app in a browser tab — or build your own AppImage with npm run dist:linux. The test suite runs on Linux in CI; only the packaging is not published.

Every release also carries TreeMap-x.y.z.exe (Windows, portable — no installer, and it keeps its data beside itself), TreeMap-x.y.z-arm64-mac.zip, and the latest*.yml / .blockmap files the in-app updater reads. The version is in every file name.

Which version do I have? On macOS, TreeMap → About TreeMap. Anywhere TreeMap is running — desktop or web mode — open http://127.0.0.1:4280/api/capabilities and read version; that is the number on the Releases page.

🍎 First launch on macOS — "Apple could not verify…"

The first time you open TreeMap, macOS stops it with this:

"TreeMap.app" Not Opened Apple could not verify "TreeMap.app" is free of malware that may harm your Mac or compromise your privacy. · [ Done ] [ Move to Bin ]

Your download is fine. That message does not mean malware was found — macOS shows it for any app that hasn't been notarized, and notarizing requires a paid Apple Developer Program membership ($99/year) that this free, open-source project doesn't have. TreeMap is signed, just not by an Apple-paid certificate. Every byte of it is public in this repo, and every release is built in the open by GitHub Actions.

Get past it once with either route below. After that TreeMap opens normally forever.

Route 1 — clicks only, no Terminal (Apple's own way)

⚠️ Two things people trip on here

1 — Right-click → Open no longer works. Apple removed that old shortcut in macOS Sequoia (15), so on Sequoia and Tahoe (26) it does nothing at all. The steps below are the replacement.

2 — There is a one-hour clock. The Open Anyway button in step 3 only appears for about an hour after macOS blocked the app. If it isn't there, double-click TreeMap again to re-trigger the block, then go straight back to System Settings.

  1. Double-click TreeMap in your Applications folder. The message above appears — click Done.
  2. Open System Settings → Privacy & Security, and scroll to the bottom, to Security.
  3. You'll see "TreeMap.app" was blocked to protect your Mac. Click Open Anyway.
  4. Authenticate with Touch ID or your Mac's password.
  5. Double-click TreeMap again. A last prompt appears — click Open Anyway.
  6. Authenticate once more. TreeMap launches, and is now a permanent exception.
Route 2 — one line in Terminal (fastest — a single step)

Drag TreeMap into your Applications folder first, then open Terminal (⌘-Space, type Terminal, Return) and paste this exactly, then press Return:

xattr -dr com.apple.quarantine /Applications/TreeMap.app

Nothing is printed when it works. Now double-click TreeMap and it opens straight away.

What that command does: macOS tags every downloaded file with an invisible "came from the internet" marker called com.apple.quarantine. This removes that one marker from TreeMap, and only from TreeMap. It changes no setting on your Mac, weakens no protection for any other app, and needs no password.

macOS says "TreeMap is damaged and can't be opened" instead?

Same cause, same cure — use Route 2 above. That wording appears when the download was partly unpacked, or when the DMG was copied around before opening. If it still says damaged after running the command, the download itself was truncated: delete the .dmg and download it again from the Releases page.

On macOS Sonoma (14) or older?

Both routes above still work, and you also get the classic shortcut Apple removed in Sequoia: right-click (or Control-click) TreeMap → OpenOpen.

🪟 First launch on Windows — "Windows protected your PC"

Same story, different vendor: the installer isn't signed with a paid Microsoft certificate, so SmartScreen shows a blue box once. Click More info, then Run anyway. That's it.

No Node.js or setup required — the desktop app is self-contained and scans the disk of the computer it runs on.

🖥️ Desktop extras

  • 📌 Menu bar / tray icon with live free-disk stats and quick actions (open app, scan home folder, quit). Close the window and TreeMap stays in the tray so scheduled scans keep running — quit from the tray menu.
  • 🖱️ Drag & drop a folder onto the window or dock icon to scan it instantly.
  • 🔄 Auto-updates from GitHub Releases, checked shortly after launch and every 6 hours. Windows downloads the new version and asks before restarting. macOS cannot install an update into an un-notarized app, so there TreeMap only checks and offers a Download dialog that opens the Releases page — drag the new build into Applications yourself. Decline once with "Skip This Version" and that version stays quiet.
  • 🔔 Growth alerts from scheduled scans arrive as native notifications.
  • 🖱️ "Scan with TreeMap" in the right-click menu — a Finder Quick Action on macOS, a shell entry on Windows, and a Nautilus / Dolphin / Thunar entry on Linux (for a build you made yourself). Add or remove it from Settings; it applies to your account only and needs no administrator rights. TreeMap asks the OS whether it's installed every single time rather than remembering, so uninstalling TreeMap can never leave a dead menu entry behind claiming otherwise.
  • 🧳 Portable, no-trace mode — run TreeMap from a USB stick and it writes nothing to the host machine: settings, index and history all live beside the executable. If the medium is read-only it goes fully ephemeral — memory-backed storage, an in-memory database, an audit ring buffer, and the Time Capsule switched off with the reason shown rather than silently. Portable builds: npm run dist:portable-mac / -win / -linux.

🧩 Inside VS Code

There is a VS Code extension in vscode-extension/. It runs TreeMap's own server and shows the visualizer in an editor tab, so you can check what is eating your disk without leaving your work.

cd vscode-extension
npm install && npm run compile
npx @vscode/vsce package --no-dependencies   # produces a .vsix you can install

Then Extensions → ⋯ → Install from VSIX…, and run TreeMap: Open Disk Visualizer from the command palette. Right-clicking any folder in the Explorer offers TreeMap: Scan This Workspace Folder.

The first open clones TreeMap, installs its dependencies and builds it, under one cancellable progress notification; later opens go straight to starting the server. If the folder you have open is this repository, your working tree is used and nothing is downloaded — and nothing fetches or resets it either.

The server always runs as a child process on your own Node 20+, never inside the extension host: TreeMap loads better-sqlite3 and sharp, native modules built for standard Node, and VS Code's host is Electron with a different ABI.

🚀 Run from source / web mode (3 commands)

npm install
npm run build
npm start

Then open http://127.0.0.1:4280 in your browser.

💡 For development with auto-reload: npm run dev

Requires Node.js 20+. Trash support uses gio on Linux (preinstalled on GNOME/KDE), Finder via osascript on macOS, and the Recycle Bin via PowerShell on Windows.

📦 Build the desktop app

npm install
npm run app          # build + launch the desktop app locally
npm run dist:mac     # produce a macOS .dmg in release/
npm run dist:win     # produce a Windows installer in release/

⚠️ You can only build the macOS app on a Mac and the Windows app on Windows. To get both without owning both machines, use the automated release below — GitHub builds them for you.

🤖 Publish a new version (automated GitHub Actions)

A workflow (.github/workflows/release.yml) builds the macOS and Windows installers on GitHub's servers and attaches them to a Release — including the latest*.yml metadata the in-app auto-updater checks.

To cut a release:

  1. Bump the version in package.json (e.g. 1.2.1) and add a matching ## [1.2.1] entry at the top of CHANGELOG.md.
  2. Create a matching tag prefixed with v (e.g. v1.2.1) and push it — either way works; the first is the safer one:
    • From GitHub Desktop (recommended): Repository → Push first and wait for Tests to be green under Actions; then History → right-click the commit → Create Tag… → v1.2.1 → Create Tag, then Repository → Push again (Desktop pushes the tag with it). The workflow creates the release itself as a draft, with that version's entry in CHANGELOG.md as its notes, and publishes it only once every installer is attached and checked.
    • On github.com: GitHub Desktop Repository → Push first, then Releases → Draft a new release → Choose a tag → type v1.2.1Create new tag: v1.2.1 on publish → leave the notes empty (the workflow writes them from CHANGELOG.md; do not click Generate release notes, which would replace them with raw commit titles, and leave Set as a pre-release unticked, or the in-app updater will skip the version) → Publish release.
  3. The workflow runs on its own: it builds both installers, uploads them, checks that every file it built is really there, byte for byte, and only then publishes the release — so a release the workflow creates never appears with an empty Assets list. (A release you published yourself from the Releases page is public straight away and gets its files a few minutes later, as before.) The install instructions are added under the notes. If a build turns red under Actions, a release the workflow created stays a Draft only you can see; one you published yourself from the Releases page stays public with files missing — fix it, never delete it. Open the run: the notes job says what to fix when the problem is the tag or the notes (a tag that does not match the version in package.json, a version with no CHANGELOG.md entry, or two saved drafts for one tag); otherwise read the red build step. Once the cause is fixed, use the run's Re-run failed jobs first — only the red build repeats, and the files the green one attached stay. Run workflow with the tag (below) is for a release whose Assets list is empty: a fresh run compares its new files with the ones already attached, and a file that differs in size stops it until you delete that file on the release page.

The tag is what ships. The Releases page's Latest and the in-app updater both read the newest v* tag. A version bumped in package.json but never tagged and pushed is invisible to every user — they are told they are up to date.

Edit a release, never delete it. The installers are attached to the release itself, not to the tag. A release that is deleted and made again comes back with an empty Assets list even though the tag still exists — that is how v5.0.0 lost its downloads (issue #32). To change the title or the notes, use Edit on the release; the installers stay put.

A saved draft does not ship by itself. Saving a draft creates no tag, so nothing runs. Publish it, or push the tag: the workflow then finds the draft, adds the install instructions, attaches the installers and publishes it once they are all there. Two saved drafts for one tag stop the run until you delete one.

If a release has no installers (an empty Assets list): Actions → Build & Release → Run workflow, leave Use workflow from at main, type the tag (for example v5.0.0) into the box, Run workflow. A few minutes later the installers are rebuilt from that tag and attached. Your notes are kept — the install instructions are added under them only if they are missing. Leave the box empty for a test build of main — the installers are saved as zip files under Artifacts at the bottom of the run's page, and no release is touched.

🔌 API overview

Click to expand the full endpoint table
Endpoint Description
POST /api/scan Start scanning a folder → { scanId }
GET /api/scan/:id/progress Live scan progress (Server-Sent Events)
POST /api/scan/:id/cancel Stop a running scan. The walker halts and a gdu subprocess is killed; cancelled: false means it had already finished
GET /api/scan/:id/result Full file tree (202 while running)
GET /api/scan/:id/treemap Pre-computed squarified treemap layout
GET /api/scan/:id/stats Scan counters incl. engine, duration & fast-rescan cache usage
GET /api/scan/:id/budgets Saved folder budgets cross-referenced against this scan
GET /api/scan/:id/export?format=csv|pdf Download the scan as CSV (files / folders) or a PDF report
GET /api/missing-gigabytes?scanId= The accounting statement for the volume: the lines sum to used space exactly, and the residual is its own unaccounted line. A line that could not be measured reports bytes: null with a reason, never 0
GET /api/scans Completed scans currently in memory
POST /api/facts Per-path derived facts as a sidecar (size, lastUsed, recoverability, reclaimScore). A path absent from values was not computable — never a zero
GET /api/large-files?scanId= Top N largest files
GET /api/large-folders?scanId= Top N largest folders (recursive sizes)
GET /api/file-types?scanId= Size breakdown by extension
GET /api/apps?scanId= Per-app storage attribution: totals, app / cache / data / logs breakdown, safe-to-clear bytes
GET /api/duplicates?scanId= Duplicate groups (starts hashing; poll until complete)
GET /api/near-duplicates?scanId=&threshold= Perceptual (dHash) near-duplicate image clusters
GET /api/empty-folders?scanId= Recursively empty folders (ignoreJunk configurable)
GET /api/compare?scanIdA=&scanIdB= File-level diff of two scans of the same root
GET /api/snapshots Scan history: roots, per-root snapshots (?path=), or all (?all=true)
GET /api/snapshots/compare?a=&b= Top-level deltas between two snapshots
GET /api/snapshots/tree?path=&at= Historical treemap closest to a timestamp (time slider), with grew/shrank data
GET /api/forecast?path= Disk-full projection: days until full, confidence, top growers — honest when history is thin
GET /api/watch/:scanId Live disk activity (Server-Sent Events): per-second batches of { path, delta, kind }
POST /api/container/expand List a container's contents (zip/jar/tar/tgz/iso/docker) as virtual treemap children — never extracts
POST /api/offload · GET /api/offload/:id/progress Copy → SHA-256 verify → trash originals, to another drive (SSE progress, cancellable with rollback)
GET /api/offload/index · POST /api/offload/restore Searchable offload catalog (mount-aware) and verified restore
GET /api/cloud/status · POST /api/cloud/connect · …/disconnect Cloud accounts: local-only status, PKCE OAuth (loopback + paste fallback), token wipe
POST /api/cloud/scan · POST /api/cloud/trash Metadata-only cloud scan (registers like a disk scan) and provider-trash deletes — the documented pathGuard exemption
GET /api/cleanup/suggestions?scanId= Smart cleanup suggestions (regenerable / cache / junk)
GET /api/packages/orphans?scanId= Package-manager leftovers: orphaned / active / shared cache
GET /api/games?scanId= Game libraries per title: base, shader cache, workshop, Proton prefix, DLC
GET /api/security/findings?scanId= Keys and credentials sitting outside their expected folders
GET /api/provenance?path= Where a file came from, and when it was last opened
GET /api/health/smart?device= Drive SMART attributes next to the growth forecast
GET /api/cost/estimate?scanId= What the data would cost to keep on each cloud provider
GET /api/compression/candidates?scanId= Video worth re-encoding to HEVC, with estimated savings
GET /api/platform/shell-integration The "Scan with TreeMap" right-click entry (add / remove)
GET /api/platform/portable Whether this is a no-trace portable session
GET /api/fleet Other TreeMaps on your network — off by default, summaries only
GET /api/cleanup/browser-profiles?scanId= Per-browser-profile cache breakdown
GET /api/git/repos?scanId= · POST /api/git/gc Git pack/loose/LFS breakdown, and git gc a scanned repo
GET /api/system/snapshots · POST …/purge OS snapshot accounting (APFS / Btrfs / VSS)
GET /api/system/snapshots/find-deleted?path= Which filesystem snapshots could still hold a lost path — needs no privileges
POST /api/system/snapshots/restore Recover it, written beside the original (asks for admin on macOS/Windows)
GET /api/autopilot/policies · PUT … Standing cleanup policies (re-validated on save; editing a policy's scope revokes its approval)
POST /api/autopilot/simulate Exactly what a policy would delete — writes nothing, touches no schedule
POST /api/autopilot/policies/:id/approve Let a policy start deleting, after its mandatory first preview
GET /api/autopilot/runs · POST …/runs/:id/undo Run history, and a verified one-click undo from the Time Capsule
GET /api/timecapsule Items copied aside before an automated delete, with capacity + history
POST /api/timecapsule/:id/restore · DELETE /api/timecapsule/:id Verified restore to the original path (202 + SSE job), or forget one copy
GET /api/timecapsule/jobs/:jobId/progress Restore progress (Server-Sent Events), cancellable
GET /api/settings · PUT /api/settings Ignore list, scheduled scans + folder budgets
GET /api/notifications Growth alerts from scheduled scans
GET /api/system · GET /api/trash/size Disk totals & platform; system Trash size
GET /api/fs/list?path= Folder browser (powers the path picker)
GET /api/files/preview?path= Quick-look preview (image / text / thumbnail)
DELETE /api/files Move files to the system trash
POST /api/files/open Open / reveal a path in Finder & co.

🤖 Use it with AI (MCP)

TreeMap speaks the Model Context Protocol (MCP) — the open standard that lets AI assistants like Claude use apps as tools. Connect it once and you can simply talk to your disk:

"What's eating my disk?"  ·  "Find duplicates in my Downloads and clean them up"  ·  "How long until this disk is full?"  ·  "Move my old videos to the external drive"

The AI does the scanning and number-crunching with TreeMap's real engine, and every safety rule still applies: deletes only ever go to the system Trash, destructive actions can be previewed with a dry run first, and everything is written to an audit log.

Step 1 — One-time setup (~2 minutes)

You need Node.js 20+ installed. Then copy-paste this into a terminal:

git clone https://github.com/Prithvi-Web/TreeMap-Disk-Visualizer.git
cd TreeMap-Disk-Visualizer
npm install
npm run build

Done. Now print the folder's full location — you'll paste it in step 2 wherever you see /PATH/TO/TreeMap-Disk-Visualizer:

pwd

Step 2 — Connect your AI app

🟠 Claude Desktop
  1. Open Claude Desktop → Settings → Developer → Edit Config. That opens claude_desktop_config.json (macOS: ~/Library/Application Support/Claude/, Windows: %APPDATA%\Claude\).
  2. Add TreeMap to it (if the file already has an mcpServers block, just add the "treemap" entry inside it):
{
  "mcpServers": {
    "treemap": {
      "command": "node",
      "args": ["/PATH/TO/TreeMap-Disk-Visualizer/dist/mcp/index.js"]
    }
  }
}
  1. Fully quit and reopen Claude Desktop. A tools icon appears in the chat box — TreeMap's tools are listed under treemap.

🪟 Windows: write the path with double backslashes, e.g. "C:\\Users\\you\\TreeMap-Disk-Visualizer\\dist\\mcp\\index.js".

⌨️ Claude Code

One command (swap in your real path):

claude mcp add treemap -- node /PATH/TO/TreeMap-Disk-Visualizer/dist/mcp/index.js

That's it — next session, ask Claude Code to scan a folder and it will pick up the TreeMap tools automatically. (claude mcp list shows it; claude mcp remove treemap undoes it.)

🖱️ Cursor

Create (or edit) .cursor/mcp.json in your home folder for all projects — or in a project's root for just that project — with:

{
  "mcpServers": {
    "treemap": {
      "command": "node",
      "args": ["/PATH/TO/TreeMap-Disk-Visualizer/dist/mcp/index.js"]
    }
  }
}

Then enable it under Settings → MCP.

🧩 Any other MCP client

TreeMap is a standard stdio MCP server. Point your client at:

  • Command: node
  • Arguments: /PATH/TO/TreeMap-Disk-Visualizer/dist/mcp/index.js

No environment variables, ports, or API keys needed — it runs locally and talks over stdin/stdout. (Quick smoke test from the repo folder: npm run mcp should print server ready on stdio.)

What the AI can do

Ten tools, all calling the exact same internals as the app — same validation, same safety rails:

Tool What it does
scan_path Scan a folder → returns a scanId the other tools use
get_largest The biggest files or folders in a scan
reclaim_ranked The same entries re-ranked by Reclaim score — safest to delete first — each with its full breakdown and the signals that could not be read
find_duplicates True duplicates (size + SHA-256 content hashing)
cleanup_suggestions Known-reclaimable space: caches, regenerable build folders, junk
forecast Disk-full projection — "full in ~58 days at current growth"
missing_gigabytes Reconcile the volume: every line in bytes, summing to used space exactly, with the leftover named rather than hidden. bytes: null means unknown and carries its reason — never the same as 0
compare_scans What grew and what shrank between two scans
offload Move files to another drive the safe way: copy → verify → then trash originals
trash_paths Move files to the system Trash — never a hard delete

Kept safe by design

  • 🎯 The AI can only touch paths inside folders it has scanned — scanning is what grants permission.
  • 🧪 trash_paths and offload accept dryRun: true, returning the exact list of affected files and bytes while doing nothing — so the AI can show you the plan before acting.
  • 📜 You can pin down what agents may ever touch with an agent-policy.json (allowed roots, protected paths, a per-operation byte cap) — see AGENTS.md.
  • 🧾 Every destructive request — executed, dry-run, or refused — lands in an append-only audit.jsonl you can review any time.

🤓 Prefer plain HTTP? The same power is available as a REST API with a machine-readable spec — start the server and fetch /api/openapi.json or /api/capabilities, or read AGENTS.md, the full guide for automated agents.

🛡️ Safety

Disk tools should never lose your data. TreeMap is built defensively:

  • 🔒 Paths are sanitized and traversal-proofed; system dirs (/proc, /sys, /dev, /run, C:\Windows\System32, …) are blocked outright.
  • 🎯 Trash/open endpoints only accept paths inside a folder you scanned — and never paths inside an archive (only the archive itself can be trashed).
  • ♻️ Deletes always go through the OS Trash — undo from Finder/Explorer any time.
  • 📤 Offload never bare-moves: copy first, verify every byte against a SHA-256 read back from the destination, and only then trash the originals — any failure rolls back with local data untouched.
  • ☁️ Cloud scanning is strictly opt-in and metadata-only: no file contents are ever downloaded, OAuth tokens live only in the local app-data folder (Disconnect wipes them), cloud deletes go to the provider's own trash, and with no account connected no cloud code path executes at all.
  • 🧬 The Duplicates view refuses to trash every copy in a group — at least one always stays.
  • 🚦 Token-bucket rate limiting per client IP, in three lanes priced by what a request costs the server — 10 requests/s sustained (bursts of 20) for the API, 150/s (300) for thumbnails, 60/s (120) for cheap metadata — plus graceful SIGTERM shutdown that drains live SSE streams and stops background hashing, scheduled scans & live-activity watchers.
  • ⏳ Scan results live in memory only and auto-expire after 30 minutes. What does reach disk — history snapshots, settings, the SQLite live index, Time Capsule copies, the offload catalog, the journal and the audit log — sits in the platform app-data folder (~/Library/Application Support/TreeMap, %APPDATA%\TreeMap, or ~/.config/treemap) and never leaves the machine. SECURITY.md lists every file, and every outbound connection the app can make.

🗂️ Project layout

Contributing? CONTRIBUTING.md has the three commands and the one rule.

src/
  ui/           The frontend, as small editable parts — shell/ (the document's
                head and tail), styles/, markup/ (one file per view and modal),
                app/ (the behaviour). scripts/build-ui.js stitches them, in
                manifest.json order, into public/index.html. Run `npm run build:ui`
                after any edit; never edit the generated page (the suite fails
                if it drifts from its sources). See src/ui/README.md.
  api/          Express routes — scan, files, insights, facts, query, cart,
                offload, cloud, fleet, autopilot, time capsule, notes, journal,
                platform, settings, and meta (capabilities + OpenAPI)
  services/     ScanStore (packed Structure-of-Arrays scan memory),
                DiskScanner (adaptive concurrent walker) and the gdu engine,
                indexEngine (the SQLite live index behind global search),
                DuplicateFinder (staged hashing), Snapshots (Trends history),
                CleanupRules + rulepacks/ (smart suggestions), AppAttribution,
                Forecast (disk-full projection), Watcher (live activity),
                ContainerScanner (archive drill-down), Offload (copy-verify-trash),
                TimeCapsule, Autopilot, facts/ (per-path providers incl. the
                Reclaim score), query/ (the search grammar), cloud/ (Google Drive,
                Dropbox, OneDrive), fleet/ (LAN summaries + mDNS), Scheduler,
                Settings, Storage (app-data files), DiskUsage
  platform/     OS-specific mechanisms — trash, shell integration, snapshots,
                SMART, last-used, backups — under macos/, windows/, linux/
  mcp/          The stdio MCP server (`npm run mcp`)
  middleware/   errorHandler, rateLimiter, pathGuard, requireToken
  models/       Shared TypeScript interfaces
  utils/        formatBytes, squarified treemap, path sanitizer, glob matcher,
                copy-verify, SSE
  index.ts      App entrypoint + graceful shutdown
electron/
  main.js       Desktop shell: window, tray, drag-drop, notifications, auto-update
  preload.js    Context-isolated bridge for drag-drop paths & scan pushes
public/
  index.html    GENERATED from src/ui/ — never edit it; run `npm run build:ui`
vscode-extension/
  src/lib/      Pure decision-making (which source tree to run, what may be
                cloned, what a webview may frame) — no `vscode` import, so the
                main test suite covers it
  src/          The editor glue: progress notifications, the webview panel,
                and the child process that runs TreeMap's own server
scripts/
  build-ui.js       Stitches src/ui/ into public/index.html (`--check` verifies)
  dev-isolated.js   Runs the server against a throwaway data folder
  fetchGdu.js       Downloads the gdu scan engine for packaging
  afterPack.js      Ad-hoc-signs the macOS bundle so it is not "damaged"
  mark-portable.js  Marks a mac zip or Linux AppImage build as portable
  run-tests.js      Cross-shell test runner (`npm test`)
  gen-tray-icon.js  One-time generator for the tray template icons
tests/          node:test suite — `npm test`, or one file with
                `npx tsx --test tests/<name>.test.ts`

🧠 Design decisions worth knowing

  • A scan lives in a packed Structure-of-Arrays store, not a tree of objects. Every scan used to be millions of JavaScript objects (~330 bytes each, measured) — which put a hard ceiling of a few million files on what fit in RAM. The tree now lives in a handful of typed arrays (src/services/scanStore.ts): names in one UTF-8 pool, children as contiguous id ranges laid out breadth-first, paths reconstructed on demand instead of stored. Measured cost: ~52 bytes per file at 1M, 5M, 20M and 40M synthetic nodes — a 40M-item scan is ~2 GB of arrays, and a 100M-item scan projects to ~5 GB, on hardware where the object tree could not have held 20M. Summing every directory size is one reverse linear pass (28 ms for 5M nodes vs 2.2 s recursive), nothing recurses on pathological depth, and the browser notices nothing: the pruned JSON the API emits is byte-identical to the old tree — a golden test replays a fixture scan against responses recorded from the pre-rewrite server and compares the raw bytes. The store is pure JS + TypedArrays — no native modules, nothing new to package. (An on-disk SQLite tier behind the same interface remains a possible future for scans that must survive restarts; the packed store is the shipping default.) The one deliberate trade: handing 250k pruned nodes to the UI rebuilds path strings the old tree kept around, ~150 ms per handover on an operation that already spends ~170 ms serializing.
  • Scan speed is a threadpool problem, not a walker problem. Every async lstat/readdir runs on libuv's threadpool, which defaults to 4 threads — that, not the walker's concurrency, was the bottleneck. TreeMap sizes the pool to 2× cores (≤ 16) before it spins up; measured on APFS this scans ~1.6× faster, while 32 threads is slower than 4 (kernel metadata-lock contention). The dashboard shows which engine ran and how long the scan took.
  • The numbers, measured, with the machine's load next to them. A throughput figure without the load it was taken under is not a claim about anything — the same code on the same tree has measured 116,793 items/s on an idle machine and ~47,000/s on a busy one. On an Apple Silicon MacBook running a normal desktop session (load average 3.1–4.6, i.e. not a quiet benchmark box): a whole-disk scan of / covered 1,411,715 items in 16.4 s (~86,000 items/s), and a home folder of 458,661 items took 9.1 s. The persistent index stores a node in 183 bytes on disk (164 after compaction), and readTree hands the UI its 250,000-node cap in ~790 ms. Expect better on an idle machine and worse under load; the relationships between these numbers are the stable part, not the absolute values.
  • Snapshots are automatic — one is saved after every successful scan, so Trends needs zero setup. Totals + top-level entries live in snapshots.json (a few KB each, capped at 200 per folder); the time slider's shallow trees (≤ 3 levels, ~100 KB budget each) sit in separate per-root files so the main history file stays tiny.
  • The scheduler is a 60-second setInterval, not node-cron — hour-level granularity doesn't justify a dependency. Schedules fire while the app runs (the desktop app keeps running in the tray).
  • Duplicate detection is staged (size → first 64 KB hash → full SHA-256) so scans with hundreds of thousands of files finish hashing in seconds, and only true content matches are reported.
  • Compare collapses subtrees — a deleted or added folder shows as one row, not thousands of file rows.

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TreeMap  ·  built with 🟩🟨🟥 by Prithvi-Web

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TreeMap is a fully downloadable app that can run on mac, windows, and linux. That visualizeses all of your disk-space into charts and square board. It also lets you delete unwanted files and opens files for you aswell.

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