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Rework sgspread with detours - #1018

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jensewe wants to merge 4 commits into
SirPlease:masterfrom
jensewe:l4d2_static_shotgun_spread
Draft

jensewe wants to merge 4 commits into
SirPlease:masterfrom
jensewe:l4d2_static_shotgun_spread

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@jensewe

@jensewe jensewe commented Sep 25, 2026 •

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Draft because I'm not much sure about the details in the sgspread patch that probably make a difference.

Probably a continue of #528.
Got a headache when trying to replicate the asm for L4D1, so this is made.

3 forwards provided by l4d_pellet_spread_customizer, to control:

  1. Whether the first bullet is involved in pellet spreading (to get affected by "ScatterYaw/Pitch")
  2. The spread amount, or how far the pellet is from the center.
  3. The spread angle.

A bit side note that, according to @fbef0102 the former sgspread doesn't reflect different ScatterYaw/Pitch. This is no longer an issue with the new approach,

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