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Draft because I'm not much sure about the details in the sgspread patch that probably make a difference.
Probably a continue of #528.
Got a headache when trying to replicate the asm for L4D1, so this is made.
3 forwards provided by
l4d_pellet_spread_customizer, to control:A bit side note that, according to @fbef0102 the former sgspread doesn't reflect different ScatterYaw/Pitch. This is no longer an issue with the new approach,