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StrataSource
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FGD
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fix: Use correct sound for trigger_portal_cleanser disabling (#353)
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#175:
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Add various ways to configure portalgun travel delay
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#174:
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Add colors for disabled/inactive Qt widgets
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#173:
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Rename doublejump to airjump (#348)
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#172:
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Rename snapvelocitytodestinationangles to snapvelocitytodestangles (#…
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#171:
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Add engine glowstyle definition
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#170:
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new cleaner toolsparallax texture (#337)
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#169:
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Remove rtt shadow references, add shadowdepth kv to BaseEntityPhysics…
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Add OnPickup outputs to all powerups
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feat[p2ce]: Negative env_beam scroll speed for upcoming PR
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#166:
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Add momentum_powerup_doublejump (#335)
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Rename momentum_powerup_damage_boost to momentum_powerup_damageboost …
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#164:
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add cubemap size 13 (4k) to env_cubemap (#344)
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#163:
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Add several new options to trigger_look
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Add several new inputs/outputs to func_movelinear
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trigger_momentum_limitmovement BhopCooldown KV (#331)
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Add math_expression (#333)
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feat[p2ce]: New catcher inputs for upcoming PR (#315)
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Rocket Turret Improvements (#336)
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#157:
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feat[p2ce]: Correct grabbing terminology (#324)
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#156:
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Add trigger_momentum_bhop (#296)
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#155:
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Add SnapVelocityToDestinationAngles KV to teleport entities (#329)
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#154:
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Add "gamemodes" key value to all entities (#328)
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#153:
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func_door "Damage Opens" spawnflag (#334)
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#152:
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Add option to configure the music played by light bridges
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