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37 changes: 37 additions & 0 deletions docs/IDEA-POOL.md
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Expand Up @@ -19,6 +19,43 @@ Do not add editor buttons, data formats, dependencies or public feature claims f

## Parked ideas

### MetaHuman Character Workflow

- **Summary:** Investigate an optional Parlyn character workflow that accepts
MetaHuman-derived characters only where Epic's then-current licence and
distribution terms expressly permit it. The workflow could begin as a
separate plugin or importer rather than becoming part of the engine core.
- **Why it may matter:** High-quality, ready-made digital humans could help
small teams prototype and produce character-driven scenes much faster,
while preserving Parlyn's focus on accessible authoring workflows.
- **Dependencies:** Written legal and licence review of the exact MetaHuman,
Unreal Engine and distribution terms in force at implementation time;
technical validation of export formats, rigs, materials, performance and
attribution requirements; and an opt-in integration that does not ship
Epic-owned content with Parlyn.
- **Source/date:** Product idea from Andreas Holzer, 2026-09-08.
- **Status:** `Unreviewed` — exploratory only; no compatibility, licensing or
public support claim is authorized.

### Unreal Marketplace Asset Intake

- **Summary:** Explore an optional Parlyn plugin that helps creators bring
assets they have lawfully acquired for Unreal Engine into a Parlyn project,
where the applicable licence permits the intended export and use. The tool
would focus on asset conversion and project preparation, not on redistributing
Marketplace content.
- **Why it may matter:** A careful import workflow could lower migration and
prototyping friction for developers who already own suitable assets, and
would make Parlyn easier to evaluate alongside established engines.
- **Dependencies:** Written legal review of Epic Games Marketplace, Unreal
Engine and individual-asset licence terms; a per-asset permission model;
technical support for legal source formats and conversion of meshes,
textures, materials, animations and metadata; clear handling of assets that
cannot be exported or redistributed; and isolation from the MIT engine core.
- **Source/date:** Product idea from Andreas Holzer, 2026-09-08.
- **Status:** `Unreviewed` — no import promise or public compatibility claim
is authorized until licensing and technical feasibility are confirmed.

### Parlyn Verified Builds

- **Summary:** Explore a future web-platform service that connects a software
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