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Make sure the currency generator is enabled at the module's settings
Open a actor that you want to generate currency evertime the actor gets added to the table
Insert the generateCurrency tag on the actor (just like normal items)
Setup the max currency it can hold, you do it by simply setting the currency on it's sheet, 0 is ignored, anything else gets transformed into the max for a random value. (i.e. if you set gp as 10, the new actor will have from 0 to 10 gp, randomly)