Repository navigation
Describe Revik’s shared Rust rules accurately - #51
Merged
Merged
Conversation
|
The latest updates on your projects. Learn more about Vercel for GitHub.
|
This branch was successfully deployed
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Correct the game description to match the existing shared Rust rules used by the Godot client and the Rust game server. Preserve the public copy’s scope, layout, artwork and export budgets.
Validation: wording checked against the core crate and its API/Godot adapters; the full static build/budget Actions gate and live public copy check follow.
Open in [code]smith · Need help on this PR? Tag
@codesmith-botwith what you need.