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Plat 11610 overlay effects on children parts ship
- #28
#28
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JohnGreenFC
merged 14 commits into
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carbonengine/trinity:main
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PLAT-11610-Modular-ship-overlay-effects-on-children-parts-ship
carbonengine/trinity:PLAT-11610-Modular-ship-overlay-effects-on-children-parts-ship
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Aug 4, 2026
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Plat 11610 overlay effects on children parts ship
#28
JohnGreenFC
merged 14 commits into
main
carbonengine/trinity:main
from
PLAT-11610-Modular-ship-overlay-effects-on-children-parts-ship
carbonengine/trinity:PLAT-11610-Modular-ship-overlay-effects-on-children-parts-ship
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Commits on Jul 14, 2026
Fix crash with SOF objects having a mesh, but no geom res defined in editor
JohnGreenFC
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4db0d93
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Commits on Jul 16, 2026
Added support for child meshes to inherit overlay effects
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21a97ff
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Refactored the code to reduce duplicated code with child effect inheritance
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781a4e3
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Commits on Jul 17, 2026
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Commits on Jul 21, 2026
Added overlay support to child meshes
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65e1bb6
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Commits on Jul 22, 2026
Fixing child mesh not rendering instanced overlays correctly and just being clipped
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Added missing LOD considerations for overlays in EveChildInstancedMeshes
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Stopped regeneration of instance data when switching overlay on child mesh
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Commits on Jul 23, 2026
Fixed clip sphere clipping objects not supporting instanced rotation correctly
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4c442b2
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Commits on Jul 24, 2026
Changed new child functions to return correct blue return types
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2167b9f
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Fixing skinned shader on child mesh with no bones defined
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80b4e12
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Commits on Jul 29, 2026
Merge branch 'PLAT-11610-Modular-ship-overlay-effects-on-children-parts-ship' of https://github.com/carbonengine/trinity into PLAT-11610-Modular-ship-overlay-effects-on-children-parts-ship
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Commits on Jul 31, 2026
Switched out old style for loops
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dffa9ca
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