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deadlock-api
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deadlock-server-plugins
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feat(capture-the-flag): per-round economy, normal lane NPCs, 8-min ro…
Build Gamemode Images
#106:
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feat(capture-the-flag): per-round economy, normal lane NPCs, 8-min ro…
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#99:
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fix(capture-the-flag): respawn at the base fountain spawns
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#105:
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fix(capture-the-flag): respawn at the base fountain spawns
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#98:
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fix(capture-the-flag): respawn at info_team_spawn, not the patron
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#104:
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fix(capture-the-flag): respawn at info_team_spawn, not the patron
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#97:
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refactor: reorganise repo into gamemodes/ and utils/ top-level folders
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#96:
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refactor: reorganise repo into gamemodes/ and utils/ top-level folders
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#103:
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fix(trooper-invasion): use HookResult.Stop to block patron lethal hit…
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#95:
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fix(trooper-invasion): use HookResult.Stop to block patron lethal hit…
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fix(trooper-invasion): end the mode only on the Patron's second (fina…
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#100:
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fix(trooper-invasion): end the mode only on the Patron's second (fina…
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#94:
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fix(trooper-invasion): tie Defeat to the Patron, not the Watchers
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#93:
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fix(trooper-invasion): tie Defeat to the Patron, not the Watchers
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#99:
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feat(trooper-invasion): self-spawn tier1 lane Guardians
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#92:
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feat(trooper-invasion): self-spawn tier1 lane Guardians
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#98:
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TrooperInvasion: split god-class into files; extract StuckCommand plugin
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#91:
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TrooperInvasion: split god-class into files; extract StuckCommand plugin
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#97:
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compose: GAMEFILES_MOUNT to reuse a local Deadlock install
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#90:
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compose: GAMEFILES_MOUNT to reuse a local Deadlock install
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#96:
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makefile: clear live folder per mode; gitignore .env
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#95:
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makefile: clear live folder per mode; gitignore .env
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#89:
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kb: ingest deadworks v0.4.8 + document wave-scaling respawn
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#94:
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kb: ingest deadworks v0.4.8 + document wave-scaling respawn
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#88:
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