Skip to content

Add third Elder to Fray's End #1101

Closed
Closed

Description

@wjt

Place a third Elder into Fray's End, whose storybook only contains the template quest; and make the StoryQuest Elder not offer that quest.

(If the artwork from #1100 is not yet ready, reuse the sprite sheet for one of the existing elders. If the dialogue from #1102 is not yet ready, use the existing story_quest_starter.dialogue.)

This will require a bit of programming and/or reorganisation to hide the template quest from the StoryQuest Elder, and only show the template quest in the new Template Elder. I think the cleanest approach would be to create a new folder, scenes/quests/template_quests, and move the scenes/quests/story_quests/NO_EDIT folder to scenes/quests/template_quests/NO_EDIT. Then the new Template Elder's Quest Directory property would be set to res://scenes/quests/template_quests. addons/storyquest_bootstrap/copier.gd would need to be updated for this reorganisation.

For the time being, the new elder can be placed in some empty space in the map, perhaps to the top-right of the StoryQuest Elder.

XP Summary (total 200)

Subdomain Skill XP
Engineering: Gameplay & Systems Programming Problem Solving 50
Engineering: Gameplay & Systems Programming Creativity & Design Thinking 75
Engineering: Gameplay & Systems Programming Technical Literacy 75

Activity

  1. added theissue type on Aug 20, 2025
  2. moved this from Untriaged to Todo in Threadbare Developmenton Sep 1, 2025
  3. Alexander3242G commented on Nov 4, 2025

    @Alexander3242G
    Contributor

    I plan to work on this.

  4. Alexander3242G commented on Nov 5, 2025

    @Alexander3242G
    Contributor
  5. added this to the UTP CGM 3.0 milestone on Dec 4, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Type

Projects

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions