You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Place a third Elder into Fray's End, whose storybook only contains the template quest; and make the StoryQuest Elder not offer that quest.
(If the artwork from #1100 is not yet ready, reuse the sprite sheet for one of the existing elders. If the dialogue from #1102 is not yet ready, use the existing story_quest_starter.dialogue.)
This will require a bit of programming and/or reorganisation to hide the template quest from the StoryQuest Elder, and only show the template quest in the new Template Elder. I think the cleanest approach would be to create a new folder, scenes/quests/template_quests, and move the scenes/quests/story_quests/NO_EDIT folder to scenes/quests/template_quests/NO_EDIT. Then the new Template Elder's Quest Directory property would be set to res://scenes/quests/template_quests. addons/storyquest_bootstrap/copier.gd would need to be updated for this reorganisation.
For the time being, the new elder can be placed in some empty space in the map, perhaps to the top-right of the StoryQuest Elder.
Activity
Alexander3242G commentedon Nov 4, 2025
I plan to work on this.
Alexander3242G commentedon Nov 5, 2025
Here is my planning sheet:
https://docs.google.com/document/d/1q0kpbuqehMJLQdZ-4tis11KbMZOttjfhwALFPIK-wlI/edit?usp=sharing
pre-commit: Remove explicit exclude of NO_EDIT
CODEOWNERS: Update maintainers of NO_EDIT
pre-commit: Remove explicit exclude of NO_EDIT
CODEOWNERS: Update maintainers of NO_EDIT