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Doors demo: Flip doors so the level is symmetric #2949
Hi @manuq my PR #2935 added a flip to the horizontal doors only, and has not been added to the vertical doors but this should be a straight forward implementation if you would like me to add this to the vertical doors so that they too can open to the right or left.
Hi @manuq my PR #2935 added a flip to the horizontal doors only, and has not been added to the vertical doors but this should be a straight forward implementation if you would like me to add this to the vertical doors so that they too can open to the right or left.
The door.gd script is used in both! But for now the vertical door doesn't have symmetry, I'm sure it will work once #2940 is merged.
Hi @manuq my PR #2935 added a flip to the horizontal doors only, and has not been added to the vertical doors but this should be a straight forward implementation if you would like me to add this to the vertical doors so that they too can open to the right or left.
The door.gd script is used in both! But for now the vertical door doesn't have symmetry, I'm sure it will work once #2940 is merged.
OK, Understood. In theory the script should work as the script implements the flip using the absolute position.x of the sprite either setting it to -abs() or abs() depending on the boolean valaue. If there are any issues with this then I would be happy to review the flip implementation again if needed. Thanks for clarifying.
Activity
BFoster-BF commentedon Sep 22, 2026
Hi @manuq my PR #2935 added a flip to the horizontal doors only, and has not been added to the vertical doors but this should be a straight forward implementation if you would like me to add this to the vertical doors so that they too can open to the right or left.
manuq commentedon Sep 22, 2026
The
door.gdscript is used in both! But for now the vertical door doesn't have symmetry, I'm sure it will work once #2940 is merged.BFoster-BF commentedon Sep 22, 2026
OK, Understood. In theory the script should work as the script implements the flip using the absolute position.x of the sprite either setting it to -abs() or abs() depending on the boolean valaue. If there are any issues with this then I would be happy to review the flip implementation again if needed. Thanks for clarifying.
BFoster-BF commentedon Sep 28, 2026
HI @manuq I plan to work on this.
Doors demo: Flip doors so the level is symmetric endlessm#2949
Doors demo: Flip doors so the level is symmetric #2949 (#2997)
manuq commentedon Oct 8, 2026
Completed by #2997