Skip to content

Form display problem on mac os #263

Description

@fxrz12

Due to the high resolution of the computer screen, the scene display is only a quarter of the interface, which needs to be modified:
//width, height := a.GetSize()
width, height := a.GetFramebufferSize() //replace
it worked~

package main

import (
	"fmt"
	"github.com/g3n/engine/app"
	"github.com/g3n/engine/camera"
	"github.com/g3n/engine/core"
	"github.com/g3n/engine/geometry"
	"github.com/g3n/engine/gls"
	"github.com/g3n/engine/graphic"
	"github.com/g3n/engine/gui"
	"github.com/g3n/engine/light"
	"github.com/g3n/engine/material"
	"github.com/g3n/engine/math32"
	"github.com/g3n/engine/renderer"
	"github.com/g3n/engine/util/helper"
	"github.com/g3n/engine/window"
	"time"
)

func main() {

	// Create application and scene
	a := app.App("",800,600)
	scene := core.NewNode()

	// Set the scene to be managed by the gui manager
	gui.Manager().Set(scene)

	// Create perspective camera
	cam := camera.New(1)
	cam.SetPosition(0, 0, 3)
	scene.Add(cam)
	//scene.SetScale(2,2,1)
	// Set up orbit control for the camera
	camera.NewOrbitControl(cam)

	// Set up callback to update viewport and camera aspect ratio when the window is resized
	onResize := func(evname string, ev interface{}) {
		// Get framebuffer size and update viewport accordingly
		//width, height := a.GetSize()
		width, height := a.GetFramebufferSize() //replace
		a.Gls().Viewport(0, 0, int32(width), int32(height))
		// Update the camera's aspect ratio
		cam.SetAspect(float32(width) / float32(height))
	}
	a.Subscribe(window.OnWindowSize, onResize)
	onResize("", nil)

	// Create a blue torus and add it to the scene
	geom := geometry.NewTorus(1, .4, 12, 32, math32.Pi*2)
	mat := material.NewStandard(math32.NewColor("DarkBlue"))
	mesh := graphic.NewMesh(geom, mat)
	scene.Add(mesh)

	// Create and add a button to the scene
	btn := gui.NewButton("Make Red")
	//btn.SetPosition(0, 0)
	//btn.Panel.SetSize(10, 6)

	btn.Subscribe(gui.OnClick, func(name string, ev interface{}) {
		fmt.Println(a.IWindow.GetScale())
		fmt.Println(a.IWindow.FullScreen())
		fmt.Println(a.GetScale())
		mat.SetColor(math32.NewColor("DarkRed"))
	})
	scene.Add(btn)

	// Create and add lights to the scene
	scene.Add(light.NewAmbient(&math32.Color{1.0, 1.0, 1.0}, 0.8))
	pointLight := light.NewPoint(&math32.Color{1, 1, 1}, 5.0)
	pointLight.SetPosition(1, 0, 2)
	scene.Add(pointLight)

	// Create and add an axis helper to the scene
	scene.Add(helper.NewAxes(0.5))

	// Set background color to gray
	a.Gls().ClearColor(0.5, 0.5, 0.5, 1.0)

	// Run the application
	a.Run(func(renderer *renderer.Renderer, deltaTime time.Duration) {
		a.Gls().Clear(gls.DEPTH_BUFFER_BIT | gls.STENCIL_BUFFER_BIT | gls.COLOR_BUFFER_BIT)
		renderer.Render(scene, cam)
	})
}

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions