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Rust Design Patterns

Creational Patterns

Pattern Description Status
Factory Method Defers instantiation of an object to a specialized function for creating instances ✔
Abstract Factory Provides an interface for creating families of releated objects ✔
Builder Builds a complex object using simple objects ✔
Singleton Restricts instantiation of a type to one object ✔

Behavioral Patterns

Pattern Description Status
Strategy Enables an algorithm's behavior to be selected at runtime ✔
State Encapsulates varying behavior for the same object based on its internal state ✔
Command Converts requests or simple operations into objects. ✔
Iterator Lets you traverse elements of a collection without exposing its underlying representation ✔
Observer Allows one objects to notify other objects about changes in their state. ✔
Chain of Responsibility Avoids coupling a sender to receiver by giving more than object a chance to handle the request ✔

Structural Patterns

Pattern Description Status
Adapter allows objects with incompatible interfaces to collaborate. ✔
Decorator Adds behavior to an object, statically or dynamically ✔
Proxy Provides a surrogate for an object to control it's actions ✔

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