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A Godot asset for implementing profiles for weapons, NPCs, and more.

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dot-profile

Per-entity yml profiles for the dot-* family: one file per NPC, weapon or player class instead of one big config. DotProfileSet lists, loads and validates a kind's profiles, DotProfile is one loaded profile, and DotProfileRuntime applies permission-gated live edits on a server. Tiers (addon, game, user, server), extends, extra:, folder profiles with child sets, environment and command-line overrides, and a headless validator (tools/profile_check.gd).

Only dot-core is required. The cfg paths and file formats are dot-core's (cfg/addon/<addon>/…, cfg/game/<game>/…, cfg/server/addon/<addon>/…, cfg/server/game/<game>/…). The classes were part of dot-core until its API level 22; their names did not change.

See docs/profiles.md.

Developing

Link dot-core (ln -s ../../dot-core/addons/dot_core addons/dot_core), import the project once, then run the scenes in examples/: profile_selftest, profile_runtime_selftest, profile_check_selftest and user_tier_selftest.

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A Godot asset for implementing profiles for weapons, NPCs, and more.

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