feat: add procedural animations for playing and shaking states - #63
Conversation
Implement missing procedural transformations for 'playing' (playful wiggling and bouncing) and 'shaking' (intense shaking and dynamic scaling) in AnimationManager.update_frame. Add unit test coverage for both states.
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Summary of Changes
playingstate (tilting side to side + playful bouncing up and down) inAnimationManager.update_frame.shakingstate (intense random jittering + dynamic scale pulsation) inAnimationManager.update_frame.test_animation_manager_playing_and_shaking_procedural_transformsintests/test_utils.pyto verify frame updates and pixmap rendering for both states.python -m pytest) and UI verification script runs without issues.PR created automatically by Jules for task 11243080048676485748 started by @mx57