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2 changes: 1 addition & 1 deletion src/plugins/PluginManager.js
Original file line number Diff line number Diff line change
Expand Up @@ -452,7 +452,7 @@ var PluginManager = new Class({
start = true;
}

if (!this.game.isBooted)
if (!this.game.isBooted && this.game.config.renderType !== CONST.HEADLESS)
{
this._pendingGlobal.push({ key: key, plugin: plugin, start: start, mapping: mapping, data: data });
}
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36 changes: 36 additions & 0 deletions tests/plugins/PluginManager.test.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@ var PluginCache = require('../../src/plugins/PluginCache');
var GameObjectFactory = require('../../src/gameobjects/GameObjectFactory');
var GameObjectCreator = require('../../src/gameobjects/GameObjectCreator');
var FileTypesManager = require('../../src/loader/FileTypesManager');
var CONST = require('../../src/const');

describe('PluginManager', function ()
{
Expand Down Expand Up @@ -98,6 +99,41 @@ describe('PluginManager', function ()

expect(bootSpy).toHaveBeenCalled();
});

it('should install mapped global plugins immediately in HEADLESS mode', function ()
{
var MockPlugin = createMockPluginClass();
var cachedPlugin;
var headlessGame = createMockGame();

headlessGame.config.renderType = CONST.HEADLESS;
headlessGame.config.installGlobalPlugins = [
{ key: 'headlessPlugin', plugin: MockPlugin, mapping: 'headlessPlugin' }
];

vi.spyOn(PluginCache, 'hasCustom').mockImplementation(function ()
{
return cachedPlugin !== undefined;
});
vi.spyOn(PluginCache, 'registerCustom').mockImplementation(function (key, plugin, mapping, data)
{
cachedPlugin = { plugin: plugin, mapping: mapping, data: data };
});
vi.spyOn(PluginCache, 'getCustom').mockImplementation(function ()
{
return cachedPlugin;
});

var headlessManager = new PluginManager(headlessGame);
var mockSys = {
scene: {},
settings: { map: {}, isBooted: false }
};

headlessManager.addToScene(mockSys, [], []);

expect(mockSys.scene.headlessPlugin).toBeInstanceOf(MockPlugin);
});
});

describe('getIndex', function ()
Expand Down