Skip to content
View pittabio's full-sized avatar
๐ŸฆŠ
Ready to code
๐ŸฆŠ
Ready to code

Block or report pittabio

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please donโ€™t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this userโ€™s behavior. Learn more about reporting abuse.

Report abuse
pittabio/README.md

Fabio Pittaccio Portfolio Banner

Fabio Pittaccio ยท Gameplay Developer (UE5 & C++) ๐Ÿ‘‹

  • ๐Ÿ•น๏ธ Gameplay Developer specialized in UE5 & C++
    • Master in Unreal C++ @ Rainbow Academy (95/100 | 100/100 in C++ Programming)
    • Git Certified Specialist through GitKraken Learn
    • Focus on Technical Gameplay Architecture and full-cycle development
  • ๐Ÿ“ Based in Rome, Italy, you can find me everywhere online as @pittabio.
  • ๐Ÿ“ซ Explore my full projects and technical deep-dives at pittabio.github.io.
  • โค๏ธ I am a Tomb Raider enthusiast โ€“ the saga that sparked my passion for game development.
  • ๐ŸŒ Available for remote work, national relocation, and international relocation with company support.

Quick info

๐Ÿ” Tools & Technologies

๐Ÿ”— Connect with me

๐Ÿ’ผ Professional Profiles ๐ŸŒ Community & Social

๐Ÿ“Š Fun Stats

GitHub Stats Top Languages

Projects

๐Ÿ”ฅ Featured Projects

Impactful gameplay development projects focused on UE5 and technical scalability.

๐Ÿ—ก๏ธ Ruins' Rhapsody

An action-adventure framework showcasing a custom third-person movement system (climbing, ledge navigation, swimming) and tactical combat AI. Built with a modular C++ component-based architecture and Level Streaming for a seamless, load-free experience.

๐Ÿ”—GitLab || ๐Ÿ”—itch.io || ๐Ÿ”—GameJolt

A 3D platformer built with a hybrid C++/Blueprint framework. Key technical features include a robust local leaderboard system, asynchronous loading screens, and custom data persistence for collect-a-thon mechanics.

๐Ÿ”—GitHub || ๐Ÿ”—itch.io

Collaborative Tower Defense created for the Rookie Awards 2024. Responsible for systemic mechanics engineering, including spatial placement validation, modular C++ portal systems, and an event-driven survivor rescue framework.

๐Ÿ”—Hosted on Contributor's itch.io

Mobile survival action prototype. Focused on C++ performance optimization for Android, high-density enemy spawning, and a polymorphic meta-progression shop system driven by data tables.

๐Ÿ”—GitHub || ๐Ÿ”—itch.io

๐Ÿฆ Flying Bird

A technical study on cross-platform deployment and event-driven architecture. Implementation of Dynamic Multicast Delegates to decouple gameplay logic from UI and Audio systems in a 3D environment.

๐Ÿ”—GitHub || ๐Ÿ”—itch.io


๐Ÿ”ฌ Technical Research & Deep-Dives

Experimental projects dedicated to mastering advanced Unreal Engine frameworks.

Technical deep-dive into Unreal's most powerful framework. Focused on implementing attribute management, complex gameplay effects, and modular ability mechanics for scalable combat systems.

Research into modern AI decision-making, leveraging Unreal's State Tree system for high-performance, event-driven NPC behaviors and mission logic.


๐Ÿ“ Technical Archive

Projects from my growth process and collaborations that never shipped or are currently on hold.

  • Project Pyramid: Designed and implemented the full Gameplay AI system using C++ World Subsystems, perception ghosting (Dummy System), and EQS search patterns.
  • Echoes of the Witch Wood: Focused on modular save system pipelines and decoupled interface-based communication between characters and environment.

โ˜• Support my work

If you appreciate my projects and want to help me continue developing technical tools and gameplay experiments ๐Ÿ’–

Pinned Loading

  1. ZombieSiege ZombieSiege Public

    Collaborative Strategic Tower Defense built in UE5 for the 2024 Rookie Awards. Features modular mechanics engineering, C++ gameplay logic, and a technical UI/Economy architecture

    C++ 1

  2. GoblinJrAdventure GoblinJrAdventure Public

    Goblin Jr. Adventure is a charming platformer where players guide a brave little goblin through stylized cube worlds filled with coins, traps, and secrets. Designed for casual players and kids, theโ€ฆ

    C++ 1

  3. WizardScape WizardScape Public

    Lightweight survival demo for Android, built with Unreal Engine. Control a young wizard who auto-casts spells while dodging waves of enemy mages and collecting magical diamonds. Designed as a technโ€ฆ

    C++ 2

  4. Flying_Bird Flying_Bird Public

    Flying Bird is a 3D remake of the iconic Flappy Bird, developed in Unreal Engine 5.4 for both Windows and Android. It preserves the original's addictive gameplay with simple one-touch controls, nowโ€ฆ

    C++ 1

  5. GasAbilities GasAbilities Public

    Experimental Unreal Engine project for learning and testing the Gameplay Ability System (GAS). A practical showcase of GAS implementation, abilities, attributes, and gameplay effects.

    C++ 1

  6. StateTrees StateTrees Public

    Experimental Unreal Engine project for learning and testing Tree State systems, A practical showcase of State Tree implementation, AI, quest etc...

    C++ 2 1