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A tossup with buzzes after its audio ended gets an End row under its last clue, with its correct/total count, so you can see how many players converted once every clue had played. It acts like any other clue: choosing it moves the audio and the graph's playhead to the end, and scrolls the buzz table to those buzzes and marks them. Unlike the others it doesn't play, since playing from the end would start the audio over. getBuzzClue places a buzz on a clue, or on the End row, for both the counts and the table, so they always agree. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Adds an End row under the last clue on the Packet page when a tossup has buzzes after its audio ended. It shows their correct/total count, so you can see how many players converted once every clue had played.
It acts like the other clues: choosing it moves the audio and the graph's playhead to the end, scrolls the buzz table to those buzzes, and highlights them. It pauses there rather than playing, since playing from the end would restart the audio. A new
getBuzzCluehelper places each buzz on a clue or on End, for both the counts and the table.Checked in Chrome on the seeded packet. Choosing End works before and after the audio has loaded, and the table still matches the clue list's height on every tossup.
🤖 Generated with Claude Code