You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In TF2's Payload mode, one team must push a bomb cart along a fixed railway track to the enemy base while the other team tries to stop them. The cart only moves forward when attacking players stand near it, more players make it move faster, up to 3x speed with three or more. If no attackers are present, the cart slowly rolls backward.
The cart also acts as a mobile health and ammo dispenser for the attacking team and provides cover they can hide behind. Maps feature multiple checkpoints that lock progress and add time when captured, creating natural pacing with intense pushes followed by brief repositioning phases.
I think this game mode would be awesome in Red Eclipse.
Wouldn't work out due to requiring maps to be designed specifically for it, although Center could work, and let's not start on the hypotheticals.
Depending on how big a payload is, a good plasma secondary could make it so everyone gets thrown away from it, or a good placed rocket.
And team focused modes just straight up don't really work on RE due to the speed of it, or on boomer shooters in general, not that RE is one (i like to say it is a in-between).
Personally i'm not a fan of payload either, its kinda boring IMO, regardless of which game it is featured in.
Activity
SniperGoth commentedon Sep 10, 2025
Wouldn't work out due to requiring maps to be designed specifically for it, although Center could work, and let's not start on the hypotheticals.
Depending on how big a payload is, a good plasma secondary could make it so everyone gets thrown away from it, or a good placed rocket.
And team focused modes just straight up don't really work on RE due to the speed of it, or on boomer shooters in general, not that RE is one (i like to say it is a in-between).
Personally i'm not a fan of payload either, its kinda boring IMO, regardless of which game it is featured in.