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Site: the three warehouse sizes as the mod's own panel - #19

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kramsey458 merged 1 commit into
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claude/native-scale
Sep 24, 2026
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kramsey458 merged 1 commit into
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claude/native-scale

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@kramsey458 kramsey458 commented Sep 24, 2026 •

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The three wood cabinets under "How the percentages work" are now three copies of the top of the mod's Storage Allocation panel, drawn as it looks in game with the demo's own styles.

  • Each shows 1% carrots and 99% gears in a full warehouse: Small, 30 (carrots 0 / 0, gears 30 / 30); Medium, 200 (2 / 2, 198 / 198); Large, 1200 (12 / 12, 1188 / 1188). The numbers use the mod's rounding.
  • The small warehouse's panel shows the mod's own warning in its error colour: "1 allocated good(s) round to 0 items. Increase their shares or use larger storage."
  • Each building's caption sits above its panel, so the three line up.
  • walnut.webp is no longer used, so it's removed. make_textures.py still draws the grain, unsaved, so the other textures come out pixel-for-pixel the same (checked: kraft and brass byte-identical; holder and pull differ only by their embedded provenance note).
  • DESIGN.md, design.json, the surface brief and CLAUDE.md are updated to match.

Site checks 76/76. Checked in dark and light at 1553, 1100 and 390px, with no sideways scroll.

🤖 Generated with Claude Code

…inets

"How the percentages work" shows 1% carrots and 99% gears in a Small, Medium and Large Warehouse as three copies of
the top of the in-game Storage Allocation panel. The small one shows the mod's own rounding warning. Nothing on the
site draws the mod in wood any more; walnut.webp is retired and the records follow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
@kramsey458
kramsey458 merged commit 2a4f154 into main Sep 24, 2026
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